dolphin/Source/Core/DolphinWX/Src/GLInterface
2013-08-16 23:41:45 +00:00
..
AGL.cpp ogl: fix single core crash 2013-04-11 03:32:07 +02:00
AGL.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
EGL.cpp In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread. 2013-08-16 23:41:45 +00:00
EGL.h Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
GLX.cpp Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing. 2013-04-26 10:53:46 -05:00
GLX.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
InterfaceBase.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Platform.cpp Make sure the EGL evdpy is closed. 2013-04-26 11:35:42 -05:00
Platform.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Wayland_Util.cpp I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Wayland_Util.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
WGL.cpp Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
WGL.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
X11_Util.cpp Move in-game keybinding handling to a central location 2013-07-21 23:17:16 -04:00
X11_Util.h Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True 2013-04-20 17:19:22 +00:00