mirror of
https://github.com/dolphin-emu/dolphin.git
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9b676c0a01
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Preliminary non-working code.
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#include "Globals.h"
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#include "Render.h"
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#include "TextureMngr.h"
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#include "XFBConvert.h"
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enum {
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XFB_WIDTH = 640,
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XFB_HEIGHT = 480,
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};
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static GLuint xfb_texture;
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static u8 *xfb_buffer;
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void XFB_Init()
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{
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xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
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memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
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glGenTextures(1, &xfb_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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}
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void XFB_Draw(u8 *xfb_in_ram)
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{
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Renderer::ResetGLState();
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ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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TextureMngr::EnableTexRECT(0);
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for (int i = 1; i < 8; ++i)
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TextureMngr::DisableStage(i);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2f(-1,-1);
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glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1);
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glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1);
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glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1);
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glEnd();
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Renderer::RestoreGLState();
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}
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void XFB_Shutdown()
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{
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glDeleteTextures(1, &xfb_texture);
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xfb_texture = 0;
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delete [] xfb_buffer;
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xfb_buffer = 0;
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}
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