.. |
GUI
|
fix for fullscreen for both video plugins in windows
|
2008-08-20 08:01:27 +00:00 |
OS
|
Attempting to close the display window should not exit the emulator.
|
2008-08-20 18:30:11 +00:00 |
BPStructs.cpp
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
BPStructs.h
|
Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
|
2008-07-17 20:29:04 +00:00 |
DataReader.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
DataReader.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
GLInit.cpp
|
Windows Build Fix for GL plugin from my last rev
|
2008-08-24 10:24:17 +00:00 |
GLInit.h
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
Globals.cpp
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
Globals.h
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
main.cpp
|
Include SDL header as "SDL.h". This works with the CFLAGS output of pkg-config, picking up SDL no matter where it is installed.
|
2008-08-22 21:19:56 +00:00 |
main.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
OpcodeDecoding.cpp
|
Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB.
|
2008-08-23 09:20:36 +00:00 |
OpcodeReaders.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
PixelShader.cpp
|
static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug
|
2008-08-07 21:29:15 +00:00 |
PixelShader.h
|
More common things moved out from the GFX plugins. No visible changes.
|
2008-07-18 19:33:55 +00:00 |
PixelShaderManager.cpp
|
More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
|
2008-08-16 10:49:08 +00:00 |
PixelShaderManager.h
|
Removed some temp logging, minor other stuff
|
2008-08-08 20:38:08 +00:00 |
rasterfont.cpp
|
cosmetic change: Renamed printStuff to printMultilineText.
|
2008-08-09 09:16:59 +00:00 |
rasterfont.h
|
cosmetic change: Renamed printStuff to printMultilineText.
|
2008-08-09 09:16:59 +00:00 |
Render.cpp
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
Render.h
|
Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
|
2008-08-14 23:04:24 +00:00 |
SConscript
|
Linux side doesn't need libjpeg, crazy Mac users
|
2008-08-23 07:53:03 +00:00 |
TextureMngr.cpp
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
TextureMngr.h
|
For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
|
2008-08-11 19:35:38 +00:00 |
VertexLoader_Color.h
|
More common things moved out from the GFX plugins. No visible changes.
|
2008-07-18 19:33:55 +00:00 |
VertexLoader_Normal.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
VertexLoader_Normal.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
VertexLoader_Position.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
VertexLoader_TextCoord.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
VertexLoader.cpp
|
More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
|
2008-08-16 10:49:08 +00:00 |
VertexLoader.h
|
Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
|
2008-07-17 20:29:04 +00:00 |
VertexShader.cpp
|
More common things moved out from the GFX plugins. No visible changes.
|
2008-07-18 19:33:55 +00:00 |
VertexShader.h
|
More common things moved out from the GFX plugins. No visible changes.
|
2008-07-18 19:33:55 +00:00 |
VertexShaderManager.cpp
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
VertexShaderManager.h
|
Removed some temp logging, minor other stuff
|
2008-08-08 20:38:08 +00:00 |
XFB.cpp
|
Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
|
2008-08-14 23:04:24 +00:00 |
XFB.h
|
Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
|
2008-08-14 21:34:39 +00:00 |