.. |
BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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cmake: Build D3D and D3D12 video backends
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2017-01-21 00:35:55 +01:00 |
D3D.vcxproj
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VideoBackend: Get rid of a boolean global
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2016-01-02 18:03:28 -05:00 |
D3D.vcxproj.filters
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VideoBackend: Get rid of a boolean global
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2016-01-02 18:03:28 -05:00 |
D3DBase.cpp
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D3D11: Fix error on startup with >2.5xIR selected
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2017-03-10 23:41:20 +10:00 |
D3DBase.h
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D3D11: Fix error on startup with >2.5xIR selected
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2017-03-10 23:41:20 +10:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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Core: Remove double newlines at the end of *_LOG messages.
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2016-11-02 02:09:33 +00:00 |
D3DShader.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DState.cpp
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VideoBackends: Always enable dual-source blending if supported.
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2016-10-10 17:32:51 +02:00 |
D3DState.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
D3DTexture.cpp
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D3D11: Drop unused method ReplaceRGBATexture2D
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2017-03-04 22:37:10 +10:00 |
D3DTexture.h
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D3D11: Drop unused method ReplaceRGBATexture2D
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2017-03-04 22:37:10 +10:00 |
D3DUtil.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
D3DUtil.h
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
FramebufferManager.cpp
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
FramebufferManager.h
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
GeometryShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
GeometryShaderCache.h
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C++ conformance fixes (MSVC /permissive-)
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2017-02-15 20:37:04 -08:00 |
main.cpp
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VideoBackends: Add configuration field for GPU texture decoding
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2017-04-01 12:32:05 +10:00 |
NativeVertexFormat.cpp
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
PixelShaderCache.h
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VideoCommon: Make dst_alpha state implicit.
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2017-01-04 20:02:31 +01:00 |
PSTextureEncoder.cpp
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VideoCommon: Eliminate static state in Renderer
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2017-03-04 16:39:50 +10:00 |
PSTextureEncoder.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
Render.cpp
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Merge pull request #4935 from Armada651/depth-range-fix
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2017-03-10 18:05:52 +01:00 |
Render.h
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VideoBackends: Move max texture size to VideoConfig
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2017-03-10 00:04:13 +10:00 |
Television.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
Television.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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Merge pull request #4999 from stenzek/renderer-statics
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2017-03-08 11:02:20 +01:00 |
TextureCache.h
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D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures
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2017-03-04 22:36:33 +10:00 |
TextureEncoder.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
VertexManager.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
VertexManager.h
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
VertexShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
VertexShaderCache.h
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C++ conformance fixes (MSVC /permissive-)
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2017-02-15 20:37:04 -08:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
XFBEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |