..
Crypto
Some more work on CMake on Windows:
2011-01-09 16:36:19 +00:00
ABI.cpp
fix for stack corruption caused by certain DSP LLE JIT ABI calls.
2012-01-07 20:46:41 -08:00
ABI.h
Atomic_GCC.h
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
Atomic_Win32.h
Atomic.h
BreakPoints.cpp
Linux build fix
2012-03-18 23:37:38 +11:00
BreakPoints.h
Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
2012-03-15 21:48:19 +11:00
CDUtils.cpp
The data from strdup must be deallocated with free, not delete. I got rid of that ugly strdup and replaced the A though Z cdrom drive letter searching with Windows API stuffs.
2011-03-12 06:50:20 +00:00
CDUtils.h
ChunkFile.h
Fix compilation errors with g++4.7
2012-05-26 08:09:50 +02:00
ColorUtil.cpp
ColorUtil.h
Common.h
Remove scons-related files
2012-03-25 12:55:02 -07:00
CommonFuncs.h
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
CommonPaths.h
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
CommonTypes.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
ConsoleListener.cpp
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
ConsoleListener.h
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
CPUDetect.cpp
Fix a crash at startup with Dolphin on Linux compiled in debug mode
2012-01-02 00:59:37 +01:00
CPUDetect.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
2010-08-10 04:12:32 +00:00
FileSearch.cpp
Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
2011-01-22 18:19:42 +00:00
FileSearch.h
FileUtil.cpp
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
FileUtil.h
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
FixedSizeQueue.h
Hash.cpp
Improvement to revision b8bef29bcc
.. :P
2012-02-25 10:59:00 +01:00
Hash.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
IniFile.cpp
Add comment here so people know what's up.
2012-02-28 00:27:16 -06:00
IniFile.h
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
LinearDiskCache.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Log.h
Revert back to LogTypes. Fixes issue 3668.
2010-12-14 17:52:01 +00:00
LogManager.cpp
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
LogManager.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
MathUtil.cpp
some code cleanup i have left in my folder :)
2011-05-25 18:14:29 +00:00
MathUtil.h
force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
2012-04-23 00:50:44 -07:00
MemArena.cpp
fixes issue 5507
2012-07-11 20:54:50 -07:00
MemArena.h
fixes issue 5507
2012-07-11 20:54:50 -07:00
MemoryUtil.cpp
fix Common lib re-linking all the time
2012-03-18 05:47:55 -07:00
MemoryUtil.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
Misc.cpp
Hack Misc.cpp into building on OS X.
2011-03-16 22:58:24 +00:00
MsgHandler.cpp
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
2011-09-09 00:32:04 +02:00
MsgHandler.h
Oops. Forgot to add the CriticalAlert definitions for windows.
2011-07-15 16:50:54 +00:00
NandPaths.cpp
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
2011-05-09 05:47:29 +00:00
NandPaths.h
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
2011-05-09 05:47:29 +00:00
SDCardUtil.cpp
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
SDCardUtil.h
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
Setup.h
stdafx.cpp
stdafx.h
StdConditionVariable.h
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
2011-03-07 00:16:38 +00:00
StdMutex.h
pthread_mutexattr_t's must be initialized before the type can be set.
2011-03-14 15:06:06 +00:00
StdThread.h
Merge branch 'misc-speedups'
2012-05-26 12:35:08 +10:00
StringUtil.cpp
Reset errno to zero before testing it after the strtoul call. Fixes issue 5078.
2011-12-29 12:05:36 +11:00
StringUtil.h
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
2011-02-25 23:33:11 +00:00
SymbolDB.cpp
Cast size_t to unsigned long for printf to deal with (32-bit)
2010-12-05 18:22:41 +00:00
SymbolDB.h
SysConf.cpp
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
SysConf.h
sysconf SetArayData use the minimum of the buffersize or the dataLength
2012-02-01 00:04:18 -08:00
Thread.cpp
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
2011-03-05 06:11:26 +00:00
Thread.h
fixed an issue where the CPU sometimes single-steps an extra time after pausing
2012-01-04 01:33:38 -08:00
Thunk.cpp
Thunk.h
Timer.cpp
Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
2010-11-22 15:25:59 +00:00
Timer.h
Version.cpp
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp
* GUI Video-Settings changes:
2011-03-21 19:57:31 +00:00
VideoBackendBase.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
2012-06-02 10:06:47 +10:00
x64Emitter.h
Added SHRD/SHLD x86 emitters, further optimized srawx
2012-01-09 00:10:13 -05:00