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d616f132d7
Debugger panel is displayed only if Dolphin is started with /d option. Dump features are not implemented. Pause/Resume buttons works, only if the plugin is built in DEBUG or DEBUGFAST configuration, not in RELEASE. These features are really only for devs, not for regular gamers. You will be able to pause frame by frame, or by n frames, or by n primitive flushes. Other pausing options are not implemented yet. When other pausing and dumping features are implemented, debugging will be much easier. I have changed the DX9 project setting to use unicode character set in order to use wxWidge tools. If this causes Dolphin building problems for you, check your project setting.txt git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4154 8ced0084-cf51-0410-be5f-012b33b47a6e
9 lines
238 B
C++
9 lines
238 B
C++
#pragma once
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namespace W32Util
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{
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void CenterWindow(HWND hwnd);
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HBITMAP CreateBitmapFromARGB(HWND someHwnd, DWORD *image, int w, int h);
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void NiceSizeFormat(size_t size, char * out);
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BOOL CopyTextToClipboard(HWND hwnd, char * text);
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} |