dolphin/Source/Core/VideoCommon
skidau 4a424e93a4 Merge pull request #1622 from FioraAeterna/texmtxfloat4
Vertex loader: optimize texmtx_write_float4
2014-12-04 13:10:22 +11:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BoundingBox.cpp Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
BoundingBox.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
BPFunctions.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPFunctions.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Merge pull request #1308 from kayru/shader_generator_write_opt 2014-10-20 17:15:53 +11:00
BPStructs.cpp OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
CMakeLists.txt Cosmetics. 2014-11-23 14:27:38 +01:00
CommandProcessor.cpp Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2. 2014-11-19 12:48:09 +11:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
CPMemory.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
CPMemory.h Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
DataReader.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
Debugger.cpp
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp Works around broken Intel Windows video drivers. 2014-12-03 00:33:42 -06:00
DriverDetails.h Works around broken Intel Windows video drivers. 2014-12-03 00:33:42 -06:00
Fifo.cpp OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
Fifo.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
FramebufferManagerBase.h VideoCommon: Fix -Wsign-compare warnings. 2014-11-29 17:40:14 -06:00
GeometryShaderGen.cpp GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
GeometryShaderGen.h GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
HiresTextures.cpp Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
HiresTextures.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h
LightingShaderGen.h
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
MainBase.h
NativeVertexFormat.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OnScreenDisplay.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp Update CPStatus before processing the FIFO events and force an exception check on interrupts. 2014-11-19 12:48:08 +11:00
OpcodeDecoding.h OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp Works around broken Intel Windows video drivers. 2014-12-03 00:33:42 -06:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
RenderBase.h OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
sfont.inc
ShaderGenCommon.h Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp VideoCommon: Fix -Wsign-compare warnings. 2014-11-29 17:40:14 -06:00
TextureCacheBase.h TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
TextureConversionShader.cpp use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder_Common.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_Generic.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp Destroy OpenMP 2014-11-06 18:38:24 -08:00
TextureDecoder.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Color.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Color.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Normal.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h
VertexLoader.cpp Vertex loader: optimize texmtx_write_float4 2014-12-03 11:17:05 -08:00
VertexLoader.h Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoaderManager.cpp Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
VertexLoaderManager.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexManagerBase.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexManagerBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderGen.cpp Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
VertexShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp Fix building with PCH disabled. 2014-12-03 19:59:47 -06:00
VertexShaderManager.h
VideoBackendBase.cpp Migrate global init stuff into UICommon. 2014-10-05 20:47:37 -04:00
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoConfig.cpp VideoConfig: Further optimize convergence and separation values and update their descriptions. 2014-11-27 16:19:26 +01:00
VideoConfig.h VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
VideoState.cpp Get buildbot to compile. 2014-10-10 12:28:15 +01:00
VideoState.h
XFMemory.cpp
XFMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.h