dolphin/Source/Core/VideoBackends/Software
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
..
Clipper.cpp Clipper: Copy both color sequences in CopyVertex as opposed to one 2017-08-22 22:45:28 -04:00
Clipper.h Clipper: const correctness 2016-09-22 21:01:49 -04:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
DebugUtil.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
DebugUtil.h DebugUtils: const correctness 2016-09-22 21:05:17 -04:00
EfbCopy.cpp Remove Frameskip 2016-10-08 11:49:51 -05:00
EfbCopy.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
EfbInterface.cpp VideoSW: Drop log level of missing anti aliasing support. 2017-08-05 19:20:19 +02:00
EfbInterface.h EfbInterface: Change out parameters on getters to return by value 2016-09-21 20:56:44 -04:00
NativeVertexFormat.h SW NativeVertexFormat: Utilize std::array where applicable 2017-08-22 22:39:28 -04:00
Rasterizer.cpp Rasterizer: const correctness 2016-09-22 20:39:28 -04:00
Rasterizer.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
SetupUnit.cpp OpcodeDecoding: Convert #defines into enum constants 2017-02-08 00:05:17 -05:00
SetupUnit.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Software.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
SWmain.cpp Common: Move version strings to their own header 2017-09-09 19:28:10 -04:00
SWOGLWindow.cpp VideoSW: Fix GL ES shader. 2017-01-07 12:32:15 +01:00
SWOGLWindow.h SWOGLWindow: const correctness for ShowImage 2016-09-21 12:54:22 -04:00
SWRenderer.cpp VideoConfig: Remove bRunning 2017-06-11 15:06:12 +01:00
SWRenderer.h General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
SWTexture.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
SWTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
SWVertexLoader.cpp SW NativeVertexFormat: Utilize std::array where applicable 2017-08-22 22:39:28 -04:00
SWVertexLoader.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
Tev.cpp Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Tev.h Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
TextureEncoder.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureSampler.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureSampler.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TransformUnit.cpp SW NativeVertexFormat: Utilize std::array where applicable 2017-08-22 22:39:28 -04:00
TransformUnit.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Vec3.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
VideoBackend.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00