dolphin/Source/Core/VideoBackends/Metal
2023-10-06 02:17:43 -05:00
..
CMakeLists.txt Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
MRCHelpers.h
MTLBoundingBox.h
MTLBoundingBox.mm VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer 2023-05-28 17:08:08 -05:00
MTLGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
MTLGfx.mm Merge pull request #12004 from TellowKrinkle/MetalMultiTarget 2023-09-03 23:31:38 -04:00
MTLMain.mm Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation 2023-06-10 19:39:24 +02:00
MTLObjectCache.h Lint fixes 2023-02-09 18:36:20 +13:00
MTLObjectCache.mm VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLPerfQuery.h VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
MTLPerfQuery.mm Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
MTLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
MTLPipeline.mm VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
MTLShader.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLShader.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLStateTracker.h VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLStateTracker.mm VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLTexture.h VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLTexture.mm VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLUtil.h VideoBackends:Metal: Bring back unified memory config 2022-10-08 04:46:05 -05:00
MTLUtil.mm Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported) 2023-10-06 02:17:43 -05:00
MTLVertexFormat.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLVertexFormat.mm Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
MTLVertexManager.h VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
MTLVertexManager.mm VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00