..
BoundingBox.cpp
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2016-06-24 10:43:46 +02:00
BoundingBox.h
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2016-06-24 10:43:46 +02:00
D3D12.vcxproj
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
D3D12.vcxproj.filters
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
D3DBase.cpp
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBase.h
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DCommandListManager.cpp
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2016-06-24 10:43:46 +02:00
D3DCommandListManager.h
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2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.cpp
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2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.h
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2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.cpp
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2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.h
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2016-06-24 10:43:46 +02:00
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
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2016-06-24 10:43:46 +02:00
D3DState.cpp
Merge pull request #4383 from Sintendo/minor-text-fixes
2016-10-31 12:51:42 +01:00
D3DState.h
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2016-06-24 10:43:46 +02:00
D3DStreamBuffer.cpp
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2016-06-24 10:43:46 +02:00
D3DStreamBuffer.h
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2016-06-24 10:43:46 +02:00
D3DTexture.cpp
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2016-06-24 10:43:46 +02:00
D3DTexture.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
D3DUtil.cpp
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2016-06-24 10:43:46 +02:00
D3DUtil.h
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2016-06-24 10:43:46 +02:00
FramebufferManager.cpp
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2016-06-24 10:43:46 +02:00
FramebufferManager.h
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2016-06-24 10:43:46 +02:00
main.cpp
Remove unnecessary ConfigManager includes
2016-11-27 22:38:38 +01:00
NativeVertexFormat.cpp
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2016-06-24 10:43:46 +02:00
NativeVertexFormat.h
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2016-06-24 10:43:46 +02:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
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2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
PSTextureEncoder.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
Render.cpp
Remove unnecessary ConfigManager includes
2016-11-27 22:38:38 +01:00
Render.h
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
ShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
ShaderCache.h
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2016-06-24 10:43:46 +02:00
ShaderConstantsManager.cpp
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2016-06-24 10:43:46 +02:00
ShaderConstantsManager.h
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2016-06-24 10:43:46 +02:00
StaticShaderCache.cpp
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2016-06-24 10:43:46 +02:00
StaticShaderCache.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
TextureCache.cpp
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2016-06-24 10:43:46 +02:00
TextureCache.h
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
TextureEncoder.h
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2016-06-24 10:43:46 +02:00
VertexManager.cpp
VertexManager: Correct variable naming scheme
2016-08-22 20:01:00 -04:00
VertexManager.h
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2016-06-24 10:43:46 +02:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
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2016-06-24 10:43:46 +02:00
XFBEncoder.h
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2016-06-24 10:43:46 +02:00