dolphin/Source/Core/VideoBackends/D3D12
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3D12.vcxproj D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3D12.vcxproj.filters D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DCommandListManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DCommandListManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp Merge pull request #4383 from Sintendo/minor-text-fixes 2016-10-31 12:51:42 +01:00
D3DState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DStreamBuffer.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DStreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
D3DUtil.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DUtil.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
Render.cpp Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
Render.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
ShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
ShaderCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderConstantsManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderConstantsManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StaticShaderCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StaticShaderCache.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
TextureCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00