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Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
73da6f4f3f
# By Jordan Woyak (46) and others # Via Jordan Woyak (2) and others * master: (70 commits) Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks. Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing. Make ARMJit core default CPU core on ARM architecture Fix a StringUtil regression from the arm-noglsl merge Small improvement to cmpli/cmpi in ARMJit. Merge latest ArmEmitter changes from ppsspp while we're at it. Ah. I blame vim on this typo entirely. Add disabled code for authenticating wiimotes on Windows. Add the missing FPR cache Buildfix. Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right? Abort loading states from incompatible graphics backends. ARM Support without GLSL Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed. Begin implementing save states to video software. Kind of works, sometimes. Make error message for loading save state with wrong dsp engine shorter. Abort load state if it uses a different dsp engine, instead of crashing. Update the gameini of F-zero. Efb to Ram is no longer the default choice. fix last commit by neobrain ... Conflicts: Source/Core/VideoCommon/Src/Fifo.cpp |
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Readme.txt |
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.org/ Project Site: http://code.google.com/p/dolphin-emu Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system. Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://dolphin-emu.org/docs/faq/ System Requirements: * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher). Windows XP x64 is NOT supported. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0). [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens the logger -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO) -b, --batch Exit Dolphin with emulator -V, --video_backend=<str> Specify a video plugin -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Emulator Engines] HLE: High Level DSP Emulation LLE: Low Level DSP Emulation (requires DSP dumps) Recompiler is faster than interpreter but may be buggy. [Video Backends] Direct3D9: Render with Direct3D 9 Direct3D11: Render with Direct3D 11 OpenGL: Render with OpenGL + Cg Shader Language Software Renderer: Render using the CPU only (for devs only) [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Support Folders] Cache: used to cache the ISO list Config: emulator configuration files Dump: anything dumped from dolphin will go here GameConfig: holds the INI game config files GC: Gamecube memory cards Load: custom textures Logs: logs go here Maps: symbol tables go here (dev only) OpenCL: OpenCL code ScreenShots: screenshots are saved here Shaders: post-processing shaders StateSaves: save states are stored here Wii: Wii saves and config is stored here