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Debugger
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
W32Util
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fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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2009-11-30 03:48:59 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BPFunctions.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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2009-12-15 01:40:54 +00:00 |
D3DBase.h
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nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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2009-12-15 01:40:54 +00:00 |
D3DShader.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
D3DShader.h
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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
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2009-09-02 04:10:40 +00:00 |
D3DTexture.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
D3DTexture.h
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
D3DUtil.cpp
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small code reorganization.
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2009-11-27 19:42:27 +00:00 |
D3DUtil.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
DlgSettings.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
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reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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2009-11-15 07:46:43 +00:00 |
EmuWindow.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
FramebufferManager.cpp
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
FramebufferManager.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
main.cpp
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexFormat.cpp
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D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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2009-09-19 10:46:25 +00:00 |
PixelShaderCache.cpp
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corrected viewport and scissor test behavior in both plugins.
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2009-11-23 14:08:08 +00:00 |
PixelShaderCache.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
Render.cpp
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Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
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2009-12-28 19:13:06 +00:00 |
resource.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
resource.rc
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
TextureCache.cpp
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
TextureCache.h
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nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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2009-12-15 01:40:54 +00:00 |
TextureConverter.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
TextureConverter.h
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forget the new files Sorry :)
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2009-11-20 20:14:34 +00:00 |
Utils.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Utils.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
VertexManager.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
VertexShaderCache.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |