mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
19d7bb2c84
Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware. the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data. please a lot of testing to this commit. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXSHADERCACHE_H
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#define _VERTEXSHADERCACHE_H
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#include "D3DBase.h"
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#include <map>
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#include <string>
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#include "D3DBase.h"
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#include "VertexShaderGen.h"
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class VertexShaderCache
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{
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private:
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struct VSCacheEntry
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{
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LPDIRECT3DVERTEXSHADER9 shader;
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int frameCount;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string code;
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#endif
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VSCacheEntry() : shader(NULL), frameCount(0) {}
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void Destroy()
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{
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if (shader)
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shader->Release();
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shader = NULL;
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}
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};
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typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
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static VSCache vshaders;
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static const VSCacheEntry *last_entry;
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public:
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static void Init();
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static void Clear();
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static void Cleanup();
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static void Shutdown();
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static bool SetShader(u32 components);
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static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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static std::string GetCurrentShaderCode();
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#endif
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static LPDIRECT3DVERTEXSHADER9 CompileCgShader(const char *pstrprogram);
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};
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#endif // _VERTEXSHADERCACHE_H
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