dolphin/Source/Core/VideoBackends/OGL
2017-11-17 19:47:56 -06:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
FramebufferManager.cpp Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
FramebufferManager.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
GPUTimer.h OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
main.cpp Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGLTexture.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
OGLTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
PostProcessing.h VideoCommon: Move the blit methods to the backend class 2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ProgramShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
RasterFont.cpp ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Render.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp TextureCache: don't create texture decoding resources if not enabled 2017-10-21 23:06:44 -07:00
TextureCache.h OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
TextureConverter.cpp Fix incorrect handling of auto IR 2017-11-03 16:04:46 +01:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VideoBackend.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00