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Rather than expose the bounding box members directly, we can instead provide an interface for code to use. This makes it nicer to transition from global data, as the interface function names are already in place.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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class PointerWrap;
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// Bounding Box manager
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namespace BoundingBox
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{
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// Indicates a coordinate of the bounding box.
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enum class Coordinate
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{
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Left, // The X coordinate of the left side of the bounding box.
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Right, // The X coordinate of the right side of the bounding box.
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Top, // The Y coordinate of the top of the bounding box.
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Bottom, // The Y coordinate of the bottom of the bounding box.
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};
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// Enables bounding box.
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void Enable();
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// Disables bounding box.
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void Disable();
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// Determines if bounding box is enabled.
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bool IsEnabled();
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// Gets a particular coordinate for the bounding box.
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u16 GetCoordinate(Coordinate coordinate);
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// Sets a particular coordinate for the bounding box.
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void SetCoordinate(Coordinate coordinate, u16 value);
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// Updates all bounding box coordinates.
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void Update(u16 left, u16 right, u16 top, u16 bottom);
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// Save state
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void DoState(PointerWrap& p);
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} // namespace BoundingBox
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