dolphin/Source/Core/VideoCommon
Jonathan Hamilton a38103afbf Fix GLES GPU texture conversion shader
GLES doesn't support C-style array initialisers, so stuff like:

Type var[2] = {
VALUE_A,
VALUE_B
};

isn't supported in GLES (it was added in
GL_ARB_shading_language_420pack).

The texture conversion shader used this, so would fail to compile on
GLES.
2017-12-12 22:01:10 +00:00
..
AbstractStagingTexture.cpp VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
AbstractStagingTexture.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
AbstractTexture.cpp AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
AbstractTexture.h AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
AsyncShaderCompiler.h AsyncShaderCompiler: use std::make_unique in CreateWorkItem() 2017-09-02 14:08:00 -04:00
AVIDump.cpp do not assign in conditional statements 2017-06-07 20:09:44 -07:00
AVIDump.h MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
BPFunctions.h RenderBase: Drop SetColorMask and SetLogicOpMode 2017-09-03 14:14:54 +10:00
BPMemory.cpp ShaderGen: Support writing integer colors when logic op is enabled 2017-09-03 16:33:25 +10:00
BPMemory.h ShaderGen: Support writing integer colors when logic op is enabled 2017-09-03 16:33:25 +10:00
BPStructs.cpp VideoCommon: Fix -Wformat warnings 2017-12-02 21:48:01 +01:00
BPStructs.h
CMakeLists.txt VideoBackends: Use VideoCommon shader generators for efb2tex copies. 2017-12-02 15:17:39 +01:00
CommandProcessor.cpp
CommandProcessor.h CommandProcessor: Remove unnecessary include 2017-09-02 13:34:21 -04:00
ConstantManager.h ConstantManager: Use std::array where applicable 2017-08-27 15:41:36 -04:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DriverDetails.cpp Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
DriverDetails.h Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
Fifo.cpp CommandProcessor: Remove unnecessary include 2017-09-02 13:34:21 -04:00
Fifo.h
FPSCounter.cpp Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
FPSCounter.h VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
FramebufferManagerBase.cpp VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB 2017-11-19 00:53:10 -05:00
FramebufferManagerBase.h VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB 2017-11-19 00:53:10 -05:00
GeometryShaderGen.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderGen.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
GeometryShaderManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderManager.h
HiresTextures_DDSLoader.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
HiresTextures.cpp VideoCommon: Fix -Wformat warnings 2017-12-02 21:48:01 +01:00
HiresTextures.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
ImageWrite.cpp Add a namespace to OpenFStream 2017-06-15 21:34:04 +02:00
ImageWrite.h
IndexGenerator.cpp fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
IndexGenerator.h
LightingShaderGen.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
LightingShaderGen.h LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
LookUpTables.h
MainBase.cpp VideoCommon: Re-implement asynchronous frame dumping 2017-11-22 18:49:33 +10:00
NativeVertexFormat.h Remove NonCopyable 2017-08-22 16:40:34 +02:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp CommandProcessor: Remove unnecessary include 2017-09-02 13:34:21 -04:00
PixelEngine.h
PixelShaderGen.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
PixelShaderGen.h VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
PixelShaderManager.cpp Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
PixelShaderManager.h Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
PostProcessing.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
PostProcessing.h VideoConfigDiag: Move post-processing shader list to post processor 2017-04-25 14:27:05 +10:00
RenderBase.cpp Merge pull request #6193 from stenzek/readbacks 2017-12-01 14:24:06 +10:00
RenderBase.h Merge pull request #6193 from stenzek/readbacks 2017-12-01 14:24:06 +10:00
RenderState.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
RenderState.h Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCommon.h
sfont.inc
ShaderGenCommon.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
ShaderGenCommon.h ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp TextureCache: Don't dump custom textures 2017-12-10 15:31:46 +10:00
TextureCacheBase.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureConfig.cpp VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
TextureConfig.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
TextureConversionShader.cpp TextureConversionShader: Use round() instead of roundEven() in HLSL 2017-12-06 03:33:50 +10:00
TextureConversionShader.h VideoCommon: Rename TextureConversionShader namespace. 2017-12-02 15:17:39 +01:00
TextureConverterShaderGen.cpp Fix GLES GPU texture conversion shader 2017-12-12 22:01:10 +00:00
TextureConverterShaderGen.h VideoCommon: Create a namespace for TextureConversionShaderGen. 2017-12-02 15:17:39 +01:00
TextureDecoder_Common.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
TextureDecoder_Generic.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureDecoder_Util.h
TextureDecoder_x64.cpp Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
TextureDecoder.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
UberShaderCommon.cpp Fix an invalid (uint < int) comparison in GLES with ubershaders 2017-12-10 10:52:32 -08:00
UberShaderCommon.h Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
UberShaderPixel.cpp UberShaderPixel: Fix the interpolation qualifier for interface blocks. 2017-11-25 21:51:14 +01:00
UberShaderPixel.h VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
UberShaderVertex.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
UberShaderVertex.h ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp
VertexLoaderBase.h fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
VertexLoaderManager.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
VertexLoaderManager.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
VertexLoaderUtils.h
VertexLoaderX64.cpp Remove code for only allocating low memory 2017-05-20 09:35:53 +02:00
VertexLoaderX64.h
VertexManagerBase.cpp VideoCommon: Resolve -Wmissing-brace warnings 2017-11-19 01:49:39 -05:00
VertexManagerBase.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexShaderGen.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
VertexShaderGen.h ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
VertexShaderManager.cpp ConstantManager: Use std::array where applicable 2017-08-27 15:41:36 -04:00
VertexShaderManager.h ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
VideoBackendBase.cpp Remove D3D12 2017-05-18 17:01:12 -07:00
VideoBackendBase.h Video Common: Improve texture dumping to work with fifoci and 2017-11-17 22:11:32 -06:00
VideoCommon.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
VideoCommon.vcxproj VideoBackends: Use VideoCommon shader generators for efb2tex copies. 2017-12-02 15:17:39 +01:00
VideoCommon.vcxproj.filters VideoBackends: Use VideoCommon shader generators for efb2tex copies. 2017-12-02 15:17:39 +01:00
VideoConfig.cpp VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
VideoConfig.h VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h VideoCommon: Use constant for number of color channels in XFMemory 2017-11-20 23:18:44 +10:00
XFStructs.cpp ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
XFStructs.h