dolphin/Source/Core/VideoCommon/Src
2009-12-09 13:51:28 +00:00
..
OpenCL OpenCL: Fixed and enabled CMPR decompression 2009-10-22 01:42:21 +00:00
AVIDump.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
AVIDump.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPFunctions.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
BPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPMemory.h fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :) 2009-10-29 04:01:31 +00:00
BPStructs.cpp Small fix for the last commit, and a little fix for disable fog to really disable it :) 2009-12-09 13:51:28 +00:00
BPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CommandProcessor.cpp The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time. 2009-11-12 01:51:40 +00:00
CommandProcessor.h Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
CPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DataReader.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
Fifo.cpp The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time. 2009-11-12 01:51:40 +00:00
Fifo.h Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
HiresTextures.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
HiresTextures.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
IndexGenerator.cpp Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
IndexGenerator.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
LookUpTables.h Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. 2009-07-30 20:29:52 +00:00
memcpy_amd.cpp
NativeVertexFormat.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexWriter.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OnScreenDisplay.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OnScreenDisplay.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
OpcodeDecoding.h I hope you all like this. Changes: 2009-10-02 14:03:07 +00:00
PixelEngine.cpp small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. 2009-10-23 15:26:35 +00:00
PixelEngine.h Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp mixed commit: 2009-12-07 18:48:31 +00:00
PixelShaderGen.h Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
PixelShaderManager.cpp Small fix for the last commit, and a little fix for disable fog to really disable it :) 2009-12-09 13:51:28 +00:00
PixelShaderManager.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
Profiler.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Profiler.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Render.h Wiimote: reapply the Upright wiimote option 2009-11-28 05:59:46 +00:00
SConscript Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
Statistics.cpp D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
Statistics.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
TextureConversionShader.cpp mixed commit: 2009-12-07 18:48:31 +00:00
TextureConversionShader.h Well this commit has 2 parts: 2009-11-20 18:46:30 +00:00
TextureDecoder.cpp Small fix for the last commit, and a little fix for disable fog to really disable it :) 2009-12-09 13:51:28 +00:00
TextureDecoder.h mixed commit: 2009-12-07 18:48:31 +00:00
VertexLoader_Color.cpp Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
VertexLoader_Color.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
VertexLoader_Normal.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
VertexLoader_Position.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Position.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_TextCoord.cpp Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
VertexLoader_TextCoord.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VertexLoader.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoaderManager.cpp Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
VertexLoaderManager.h make DLCache compile on linux, required some weird casting so tell me 2009-08-10 06:18:10 +00:00
VertexShaderGen.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
VertexShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderManager.cpp minor code cleanup 2009-12-05 14:01:29 +00:00
VertexShaderManager.h Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
VideoCommon.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
VideoConfig.cpp Change some default settings: 2009-10-23 05:48:54 +00:00
VideoConfig.h Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556 2009-10-22 19:13:22 +00:00
VideoState.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VideoState.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFBConvert.cpp Woops, that is why getting work group size failed 2009-10-07 07:44:35 +00:00
XFBConvert.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.cpp a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00