.. |
BoundingBox.cpp
|
videoconfig: add BBoxPreferStencilImplementation
|
2017-03-15 17:41:33 -07:00 |
BoundingBox.h
|
OGL: only create stencil buffer when needed
|
2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
FramebufferManager.cpp
|
VideoConfig: Make StereoMode an enum class
|
2017-11-18 23:19:53 -05:00 |
FramebufferManager.h
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
GPUTimer.h
|
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
|
2017-04-01 12:32:57 +10:00 |
main.cpp
|
VideoConfig: Make StereoMode an enum class
|
2017-11-18 23:19:53 -05:00 |
NativeVertexFormat.cpp
|
OGL/VertexManager: Make vertex and index buffer handles private
|
2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
OGL.vcxproj.filters
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
OGLTexture.cpp
|
Support frame and video dumping from VideoCommon
|
2017-11-17 22:11:23 -06:00 |
OGLTexture.h
|
Support frame and video dumping from VideoCommon
|
2017-11-17 22:11:23 -06:00 |
PerfQuery.cpp
|
|
|
PerfQuery.h
|
|
|
PostProcessing.cpp
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
PostProcessing.h
|
VideoCommon: Move the blit methods to the backend class
|
2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
|
VideoBackends: Move SamplerState to common
|
2017-09-11 20:01:54 +10:00 |
ProgramShaderCache.h
|
Renderer: Move cull mode to a rasterization state object
|
2017-09-11 20:01:45 +10:00 |
RasterFont.cpp
|
ShaderGen: Use consistent variable names for texture coordinates
|
2017-07-30 17:43:59 +10:00 |
RasterFont.h
|
|
|
Render.cpp
|
Merge pull request #6186 from lioncash/enum-class
|
2017-11-19 15:08:16 +01:00 |
Render.h
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
SamplerCache.cpp
|
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
|
2017-10-27 00:45:20 -07:00 |
SamplerCache.h
|
VideoBackends: Move SamplerState to common
|
2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
|
StreamBuffer: Don't wait on fences twice when reserve > commit
|
2017-09-09 13:26:30 +10:00 |
StreamBuffer.h
|
ShaderGenCommon: Remove unnecessary includes
|
2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
|
VideoConfig: Make StereoMode an enum class
|
2017-11-18 23:19:53 -05:00 |
TextureCache.h
|
OGL/TextureCache: use std::array for the palette shader array
|
2017-09-17 02:34:02 -04:00 |
TextureConverter.cpp
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
TextureConverter.h
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
VertexManager.cpp
|
Renderer: Move cull mode to a rasterization state object
|
2017-09-11 20:01:45 +10:00 |
VertexManager.h
|
OGL/VertexManager: Make vertex and index buffer handles private
|
2017-09-02 20:51:54 -04:00 |
VideoBackend.h
|
VideoBackends: Move max texture size to VideoConfig
|
2017-03-10 00:04:13 +10:00 |