dolphin/Source/Core/VideoBackends/Vulkan
Pierre Bourdon d8fabd37fb
Merge pull request #11417 from K0bin/vk-submit-thread-cleanup
VideoBackends:Vulkan: Clean up submission thread using WorkQueueThread
2023-04-04 22:02:39 +02:00
..
CMakeLists.txt Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
CommandBufferManager.cpp VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
CommandBufferManager.h VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
Constants.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
ObjectCache.cpp VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
ObjectCache.h
ShaderCompiler.cpp Vulkan: Enable subgroupShuffle. 2023-03-24 21:53:23 +01:00
ShaderCompiler.h
StagingBuffer.cpp VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer 2022-11-29 23:14:23 +01:00
StagingBuffer.h
StateTracker.cpp VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
StateTracker.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
VideoBackend.h
VKBoundingBox.cpp Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
VKBoundingBox.h Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
VKGfx.cpp Refactor ClearRegion 2023-02-09 18:36:20 +13:00
VKGfx.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
VKMain.cpp Lint fixes 2023-02-09 18:36:20 +13:00
VKPerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
VKPerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
VKPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
VKPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
VKSwapChain.h
VKTexture.cpp Android: Fix armeabi-v7a build 2023-02-17 16:58:24 +01:00
VKTexture.h VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
VKVertexFormat.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VKVertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VKVertexManager.cpp Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
VKVertexManager.h
VulkanContext.cpp Vulkan: Enable subgroupShuffle. 2023-03-24 21:53:23 +01:00
VulkanContext.h VideoBackends:Vulkan: Replace debug_report with debug_utils 2022-12-27 02:48:50 +01:00
VulkanEntryPoints.inl VideoBackends:Vulkan: Replace debug_report with debug_utils 2022-12-27 02:48:50 +01:00
VulkanLoader.cpp
VulkanLoader.h Ignore nullability-completeness warnings in VMA 2023-01-30 03:11:51 +13:00