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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
31 lines
893 B
C++
31 lines
893 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <optional>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace Vulkan::ShaderCompiler
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{
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// SPIR-V compiled code type
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using SPIRVCodeType = u32;
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using SPIRVCodeVector = std::vector<SPIRVCodeType>;
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// Compile a vertex shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
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// Compile a geometry shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
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// Compile a fragment shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
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// Compile a compute shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
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} // namespace Vulkan::ShaderCompiler
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