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https://github.com/dolphin-emu/dolphin.git
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c85e0a2586
Keeps associated data together. It also eliminates the possibility of out parameters not being initialized properly. For example, consider the following example: -- some FramebufferManager implementation -- void FBMgrImpl::GetTargetSize(u32* width, u32* height) override { // Do nothing } -- somewhere else where the function is used -- u32 width, height; framebuffer_manager_instance->GetTargetSize(&width, &height); if (texture_width != width) <-- Uninitialized variable usage { ... } It makes it much more obvious to spot any initialization issues, because it requires something to be returned, as opposed to allowing an implementation to just not do anything.
193 lines
5.4 KiB
C++
193 lines
5.4 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbCopy.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#define VSYNC_ENABLED 0
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namespace SW
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery() {}
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~PerfQuery() {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override
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{
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memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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}
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u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; };
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void FlushResults() override {}
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bool IsFlushed() const override { return true; };
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};
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class TextureCache : public TextureCacheBase
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{
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public:
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override
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{
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}
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf) override
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{
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EfbCopy::CopyEfb();
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}
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {}
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override
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{
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EfbCopy::CopyEfb();
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}
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override
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{
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}
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void Bind(unsigned int stage) override {}
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bool Save(const std::string& filename, unsigned int level) override { return false; }
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
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{
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return new TCacheEntry(config);
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}
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};
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class XFBSource : public XFBSourceBase
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{
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {}
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void CopyEFB(float Gamma) override {}
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};
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class FramebufferManager : public FramebufferManagerBase
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{
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
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unsigned int target_height,
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unsigned int layers) override
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{
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return std::make_unique<XFBSource>();
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}
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std::pair<u32, u32> GetTargetSize() const override { return std::make_pair(0, 0); }
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,
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float Gamma = 1.0f) override
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{
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EfbCopy::CopyEfb();
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}
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};
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std::string VideoSoftware::GetName() const
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{
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return "Software Renderer";
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}
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std::string VideoSoftware::GetDisplayName() const
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{
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return "Software Renderer";
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}
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void VideoSoftware::InitBackendInfo()
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{
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g_Config.backend_info.api_type = APIType::Nothing;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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}
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bool VideoSoftware::Initialize(void* window_handle)
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{
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InitBackendInfo();
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InitializeShared();
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SWOGLWindow::Init(window_handle);
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Clipper::Init();
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Rasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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return true;
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}
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void VideoSoftware::Shutdown()
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{
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SWOGLWindow::Shutdown();
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ShutdownShared();
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}
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void VideoSoftware::Video_Cleanup()
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{
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CleanupShared();
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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SWRenderer::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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g_renderer = std::make_unique<SWRenderer>();
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_texture_cache = std::make_unique<TextureCache>();
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SWRenderer::Init();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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}
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unsigned int VideoSoftware::PeekMessages()
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{
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return SWOGLWindow::s_instance->PeekMessages();
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}
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}
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