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AVIDump.cpp
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Merge pull request #1261 from lioncash/mesa-resonance-cascade
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2014-10-12 14:26:23 +11:00 |
AVIDump.h
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Proper Audio/Video Dumping
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2014-10-09 00:06:04 -04:00 |
BPFunctions.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
BPFunctions.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
BPMemory.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
BPMemory.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
BPStructs.cpp
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
BPStructs.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
CMakeLists.txt
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VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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2014-09-04 18:36:53 -07:00 |
CommandProcessor.cpp
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Remove useless STACKALIGN macro.
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2014-09-30 01:42:47 -04:00 |
CommandProcessor.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
ConstantManager.h
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
CPMemory.cpp
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
CPMemory.h
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
DataReader.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
Debugger.cpp
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Core: Remove UpdateFPSDisplay
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2014-08-19 10:05:58 -04:00 |
Debugger.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
DriverDetails.cpp
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Work around Intel's failings with with buffer_storage
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2014-09-04 19:03:49 -05:00 |
DriverDetails.h
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Work around Intel's failings with with buffer_storage
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2014-09-04 19:03:49 -05:00 |
Fifo.cpp
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VideoCommon: Silence -Wmaybe-uninitialized warnings.
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2014-09-30 16:14:18 -04:00 |
Fifo.h
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Fifo: Fix tab/space mismatches
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2014-10-06 20:04:57 -04:00 |
FPSCounter.cpp
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FPSCounter: Initialize members.
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2014-07-26 14:37:18 +02:00 |
FPSCounter.h
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FPSCounter: Remove redundant destructor.
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2014-07-18 12:49:40 +02:00 |
FramebufferManagerBase.cpp
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Change a bunch of reference function arguments to pointers.
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2014-10-02 03:00:33 -04:00 |
FramebufferManagerBase.h
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Change a bunch of reference function arguments to pointers.
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2014-10-02 03:00:33 -04:00 |
HiresTextures.cpp
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Allow custom textures to load from unicode paths.
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2014-09-22 12:51:30 -04:00 |
HiresTextures.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
ImageWrite.cpp
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VideoCommon: Clean up brace placements
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2014-08-30 18:06:45 -04:00 |
ImageWrite.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
IndexGenerator.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
IndexGenerator.h
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Video backends: warn on usage of GL_DRAW_QUADS_2.
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2014-05-17 11:55:32 -07:00 |
LightingShaderGen.h
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
LookUpTables.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
MainBase.cpp
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Add a central variable g_want_determinism which controls whether to try to make things deterministic.
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2014-09-28 21:34:31 -04:00 |
MainBase.h
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Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
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2014-08-26 12:43:39 -04:00 |
NativeVertexFormat.h
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Switch to an unordered_map as a micro-optimization.
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2014-09-28 21:23:29 -04:00 |
OnScreenDisplay.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
OnScreenDisplay.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
OpcodeDecoding.cpp
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
OpcodeDecoding.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
PerfQueryBase.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
PerfQueryBase.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
PixelEngine.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
PixelEngine.h
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Get rid of C-style empty function parameter indicators
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2014-08-30 15:23:48 -04:00 |
PixelShaderGen.cpp
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Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
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2014-09-24 00:10:45 +10:00 |
PixelShaderGen.h
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
PixelShaderManager.cpp
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GPU: Only load the relevant color components upon writes to the tev color registers.
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2014-09-21 10:38:22 +02:00 |
PixelShaderManager.h
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GPU: Only load the relevant color components upon writes to the tev color registers.
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2014-09-21 10:38:22 +02:00 |
PostProcessing.cpp
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Revert "Catch broken configurations inside of the Post Processing shaders."
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2014-08-25 14:33:41 +02:00 |
PostProcessing.h
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Revert "Catch broken configurations inside of the Post Processing shaders."
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2014-08-25 14:33:41 +02:00 |
RenderBase.cpp
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Move bDumpFrames to SConfig (and it's references)
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2014-10-12 23:56:16 -04:00 |
RenderBase.h
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Change a bunch of reference function arguments to pointers.
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2014-10-02 03:00:33 -04:00 |
sfont.inc
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VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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2014-09-04 18:36:53 -07:00 |
ShaderGenCommon.h
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
Statistics.cpp
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Statistics: Reformat stats string
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2014-06-27 09:36:50 +02:00 |
Statistics.h
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VideoCommon: remove unused stats
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2014-06-27 09:35:26 +02:00 |
TextureCacheBase.cpp
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Change a bunch of reference function arguments to pointers.
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2014-10-02 03:00:33 -04:00 |
TextureCacheBase.h
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Change a bunch of reference function arguments to pointers.
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2014-10-02 03:00:33 -04:00 |
TextureConversionShader.cpp
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Rename Log2 and add IsPow2 to MathUtils for future use
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2014-09-08 20:15:45 -07:00 |
TextureConversionShader.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
TextureDecoder_Common.cpp
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Fix build failing when disabling precompiled headers.
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2014-09-19 18:17:51 -04:00 |
TextureDecoder_Generic.cpp
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Fix build failing when disabling precompiled headers.
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2014-09-19 18:17:51 -04:00 |
TextureDecoder_x64.cpp
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Fix build failing when disabling precompiled headers.
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2014-09-19 18:17:51 -04:00 |
TextureDecoder.h
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TextureDecoder: Pass the TLUT address straight into the texture decoder
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2014-09-04 18:36:57 -07:00 |
VertexLoader_Color.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexLoader_Color.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
VertexLoader_Normal.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexLoader_Normal.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
VertexLoader_Position.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexLoader_Position.h
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VertexLoader: Change VtxDesc to use u64 instead of u32
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2014-09-01 11:18:02 +02:00 |
VertexLoader_TextCoord.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexLoader_TextCoord.h
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VertexLoader: Change VtxDesc to use u64 instead of u32
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2014-09-01 11:18:02 +02:00 |
VertexLoader.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexLoader.h
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Switch to an unordered_map as a micro-optimization.
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2014-09-28 21:23:29 -04:00 |
VertexLoaderManager.cpp
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
VertexLoaderManager.h
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
VertexManagerBase.cpp
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Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected.
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2014-09-24 10:46:09 +10:00 |
VertexManagerBase.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
VertexShaderGen.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexShaderGen.h
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VideoCommon: Remove some unused constants from VertexShaderGen.h.
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2014-07-05 23:46:07 -04:00 |
VertexShaderManager.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexShaderManager.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
VideoBackendBase.cpp
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Migrate global init stuff into UICommon.
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2014-10-05 20:47:37 -04:00 |
VideoBackendBase.h
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Add a central variable g_want_determinism which controls whether to try to make things deterministic.
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2014-09-28 21:34:31 -04:00 |
VideoCommon.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
VideoCommon.vcxproj
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VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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2014-09-04 18:36:53 -07:00 |
VideoCommon.vcxproj.filters
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VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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2014-09-04 18:36:53 -07:00 |
VideoConfig.cpp
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Changed Dump Frames References
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2014-10-12 19:51:13 -04:00 |
VideoConfig.h
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Move bDumpFrames to SConfig (and it's references)
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2014-10-12 23:56:16 -04:00 |
VideoState.cpp
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
VideoState.h
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Convert some more header inclusions into forward declarations
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2014-07-29 20:55:07 -04:00 |
XFMemory.cpp
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Video backends: mass-replace "xfregs" with "xfmem".
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2014-05-16 18:58:07 -07:00 |
XFMemory.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
XFStructs.cpp
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
XFStructs.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |