dolphin/Source/Core/VideoBackends/Metal
Admiral H. Curtiss 8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
..
CMakeLists.txt Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
MRCHelpers.h
MTLBoundingBox.h
MTLBoundingBox.mm VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer 2023-05-28 17:08:08 -05:00
MTLGfx.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
MTLGfx.mm VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
MTLMain.mm VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
MTLObjectCache.h Lint fixes 2023-02-09 18:36:20 +13:00
MTLObjectCache.mm VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
MTLPerfQuery.h VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
MTLPerfQuery.mm Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
MTLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
MTLPipeline.mm VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
MTLShader.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLShader.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLStateTracker.h Merge pull request #11759 from TellowKrinkle/MTLPerfQueryFixes 2023-04-18 22:15:50 +02:00
MTLStateTracker.mm Merge pull request #11759 from TellowKrinkle/MTLPerfQueryFixes 2023-04-18 22:15:50 +02:00
MTLTexture.h VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
MTLTexture.mm VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
MTLUtil.h VideoBackends:Metal: Bring back unified memory config 2022-10-08 04:46:05 -05:00
MTLUtil.mm Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) 2023-06-08 03:17:20 +03:00
MTLVertexFormat.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLVertexFormat.mm Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
MTLVertexManager.h VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
MTLVertexManager.mm VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00