dolphin/Source/Core/AudioCommon/Src
mylek4 4f2bfd181a Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 19:55:03 +00:00
..
aldlist.cpp
aldlist.h
AlsaSoundStream.cpp Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
AlsaSoundStream.h
AOSoundStream.cpp
AOSoundStream.h
AudioCommon.cpp Added XAudio2 backend. 2010-11-10 08:28:26 +00:00
AudioCommon.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
AudioCommonConfig.cpp some better default settings: 2010-12-23 06:00:17 +00:00
AudioCommonConfig.h DSPHLE: Added an option for 48khz output and supporting upsampling code. 2010-11-12 03:39:07 +00:00
CoreAudioSoundStream.cpp
CoreAudioSoundStream.h
DSoundStream.cpp
DSoundStream.h
Mixer.cpp Fix for r6707. Looks like I tried to do some invalid 16 bit addressing. 2011-01-01 19:55:03 +00:00
Mixer.h DSPHLE: Added an option for 48khz output and supporting upsampling code. 2010-11-12 03:39:07 +00:00
NullSoundStream.cpp Some compiler warnings and eol-style. 2010-11-14 23:56:26 +00:00
NullSoundStream.h Some compiler warnings and eol-style. 2010-11-14 23:56:26 +00:00
OpenALStream.cpp Use the proper type for printing the OpenAL default device name. 2010-12-07 22:38:03 +00:00
OpenALStream.h
PulseAudioStream.cpp
PulseAudioStream.h
SConscript Clean up OS X wx library handling a bit. 2010-11-14 06:02:44 +00:00
SoundStream.h
WaveFile.cpp First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
WaveFile.h
XAudio2Stream.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
XAudio2Stream.h Some compiler warnings and eol-style. 2010-11-14 23:56:26 +00:00