.. |
CMakeLists.txt
|
normalize common filenames in VideoBackends/D3D12
|
2021-01-27 14:29:48 -08:00 |
Common.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12PerfQuery.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12PerfQuery.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12Renderer.cpp
|
D3D12: Transition compute textures to UAV state
|
2021-08-11 00:17:04 +02:00 |
D3D12Renderer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12StreamBuffer.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12StreamBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorAllocator.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorAllocator.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorHeapManager.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorHeapManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Context.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Context.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Pipeline.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Pipeline.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Shader.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Shader.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Texture.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Texture.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12VertexFormat.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12VertexFormat.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VideoBackend.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |