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c211450b99
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/VideoConfig.h"
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static GLuint s_bbox_buffer_id;
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namespace OGL
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{
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void BoundingBox::Init()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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{
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int initial_values[4] = {0,0,0,0};
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glGenBuffers(1, &s_bbox_buffer_id);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, s_bbox_buffer_id);
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}
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}
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void BoundingBox::Shutdown()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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glDeleteBuffers(1, &s_bbox_buffer_id);
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}
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void BoundingBox::Set(int index, int value)
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{
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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int BoundingBox::Get(int index)
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{
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), GL_MAP_READ_BIT);
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if (ptr)
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{
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data = *(int*)ptr;
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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return data;
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}
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};
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