..
AbstractFramebuffer.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
AbstractFramebuffer.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
AbstractPipeline.h
AbstractPipeline: Support returning "cache data"
2019-04-16 00:09:47 +10:00
AbstractShader.h
AbstractPipeline: Support returning "cache data"
2019-04-16 00:09:47 +10:00
AbstractStagingTexture.cpp
AbstractStagingTexture.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
AbstractTexture.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
AbstractTexture.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
AsyncRequests.cpp
VideoCommon: add EFB peek/poke stats
2019-03-04 02:49:59 +00:00
AsyncRequests.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
AsyncShaderCompiler.cpp
ShaderCache: Use imgui for shader compilation dialog
2019-01-25 11:15:57 +10:00
AsyncShaderCompiler.h
AVIDump.cpp
decrease gop size (keyint)
2019-03-11 22:17:13 +03:00
AVIDump.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
BPFunctions.h
BPMemory.cpp
BPMemory: Use Common::BitCast where applicable
2018-05-18 14:25:44 -04:00
BPMemory.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
BPStructs.cpp
BPStructs: Gracefully handle out-of-range EFB copies
2019-03-31 22:05:53 +10:00
BPStructs.h
CMakeLists.txt
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
CommandProcessor.cpp
CP: some bits in some of the HI registers cannot be set
2018-07-12 20:15:27 -04:00
CommandProcessor.h
ConstantManager.h
CPMemory.cpp
CPMemory.h
DataReader.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
DriverDetails.cpp
GLInterface: Drop Haiku support
2018-10-20 21:11:33 +10:00
DriverDetails.h
Vulkan: Support macOS via MoltenVK
2018-11-07 05:41:09 -08:00
Fifo.cpp
ConfigManager: Convert GPUDeterminismMode into an enum class
2018-06-15 14:45:30 -04:00
Fifo.h
FPSCounter.cpp
FPSCounter.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
FramebufferManager.cpp
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
2019-03-30 03:14:29 +10:00
FramebufferManager.h
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
FramebufferShaderGen.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
FramebufferShaderGen.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
GeometryShaderGen.cpp
ShaderGen: Omit some unused varyings when possible
2019-01-23 18:34:22 +10:00
GeometryShaderGen.h
GeometryShaderManager.cpp
GeometryShaderManager.h
GXPipelineTypes.h
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
HiresTextures_DDSLoader.cpp
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
HiresTextures.cpp
VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character
2018-08-21 15:54:25 -04:00
HiresTextures.h
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
IndexGenerator.h
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
NetPlayChatUI.cpp
NetPlayChatUI: Add activate chat hotkey
2019-03-26 18:13:32 +01:00
NetPlayChatUI.h
NetPlayChatUI: Add activate chat hotkey
2019-03-26 18:13:32 +01:00
NetPlayGolfUI.cpp
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
NetPlayGolfUI.h
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
OnScreenDisplay.cpp
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
OnScreenDisplay.h
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
D3D12: Fix rare case where command list was executed with open queries
2019-04-01 20:49:24 +10:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-20 23:16:14 +10:00
PixelShaderGen.h
ShaderGen: Omit some unused varyings when possible
2019-01-23 18:34:22 +10:00
PixelShaderManager.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
PixelShaderManager.h
PostProcessing.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
PostProcessing.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
RenderBase.cpp
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
RenderBase.h
AbstractPipeline: Support returning "cache data"
2019-04-16 00:09:47 +10:00
RenderState.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
RenderState.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
SamplerCommon.h
sfont.inc
ShaderCache.cpp
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
ShaderCache.h
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
ShaderGenCommon.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
ShaderGenCommon.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Statistics.cpp
VideoCommon: add EFB peek/poke stats
2019-03-04 02:49:59 +00:00
Statistics.h
VideoCommon: add EFB peek/poke stats
2019-03-04 02:49:59 +00:00
TextureCacheBase.cpp
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
2019-03-30 03:14:29 +10:00
TextureCacheBase.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
TextureConfig.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
TextureConfig.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
TextureConversionShader.cpp
TextureConversionShader: fix XFB decoding shader
2019-03-01 21:54:33 +00:00
TextureConversionShader.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
TextureConverterShaderGen.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
TextureConverterShaderGen.h
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
TextureDecoder_Common.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp
TextureDecoder.h
UberShaderCommon.cpp
UberShaderCommon.h
UberShaderPixel.cpp
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-25 18:47:58 +10:00
UberShaderPixel.h
ShaderCache: Remove unused UID bits before inserting into shader map
2018-05-26 00:09:10 +10:00
UberShaderVertex.cpp
ShaderGen: Don't use interface blocks on Vulkan without GS
2019-01-24 17:02:17 +10:00
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
VertexLoader_Normal.h
VertexLoader_Position.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderArm: Fix 565 color format.
2018-05-27 11:27:15 +02:00
VertexLoaderARM64.h
VertexLoaderBase.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoaderBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoaderManager.cpp
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
VertexLoaderManager.h
VertexLoaderUtils.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
VertexLoaderX64.cpp
VertexLoaderX64.h
VertexManagerBase.cpp
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
VertexManagerBase.h
VertexManagerBase: Increase vertex/uniform buffer sizes
2019-03-29 19:52:38 +10:00
VertexShaderGen.cpp
ShaderGen: Don't use interface blocks on Vulkan without GS
2019-01-24 17:02:17 +10:00
VertexShaderGen.h
VertexShaderManager.cpp
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
VertexShaderManager.h
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
VideoBackendBase.cpp
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
VideoBackendBase.h
VideoBackend: Add a virtual PrepareWindow function
2018-11-07 05:12:20 -08:00
VideoCommon.h
VideoCommon.vcxproj
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
VideoCommon.vcxproj.filters
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
VideoConfig.cpp
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
VideoConfig.h
AbstractPipeline: Support returning "cache data"
2019-04-16 00:09:47 +10:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
FifoPlayer: reduce XF_REGS_SIZE to what we know
2018-10-08 06:54:32 +01:00
XFStructs.cpp
XFStructs.h