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OpenCL
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AVIDump.cpp
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Buildfix.
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2013-02-26 19:59:33 -06:00 |
AVIDump.h
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
BPFunctions.cpp
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Remove some unneeded sampler-related calls in BPStructs.
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2013-02-20 02:01:54 -06:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
BPMemory.h
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PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
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2013-03-15 15:08:51 +01:00 |
BPStructs.cpp
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GLSL: fix transparency issues on dual source blend. fix issue 6104
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2013-03-17 00:36:13 +01:00 |
BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
CommandProcessor.cpp
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Removing Core::IsGPUThread() and Core::IsCPUThread() calls in favor of simple bool isCPUThread parameter value.
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2013-03-15 19:42:42 -05:00 |
CommandProcessor.h
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Removing Core::IsGPUThread() and Core::IsCPUThread() calls in favor of simple bool isCPUThread parameter value.
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2013-03-15 19:42:42 -05:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
DLCache.h
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EmuWindow.cpp
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Remove some old nonsense.
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2013-02-07 23:52:50 -06:00 |
EmuWindow.h
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Fifo.cpp
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Fix some warnings.
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2013-03-16 18:53:34 -05:00 |
Fifo.h
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Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss.
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2013-03-02 16:18:55 +11:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FramebufferManagerBase.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GenericDLCache.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
GenericTextureDecoder.cpp
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Fix ARM build.
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2013-03-03 07:37:22 +00:00 |
HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
ImageWrite.h
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IndexGenerator.cpp
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forceinline IndexGenerator::WriteTriangle
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2013-02-22 03:22:20 -06:00 |
IndexGenerator.h
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Remove logic from IndexGenerator which does not seem to match that of Video Software.
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2013-02-21 21:02:49 -06:00 |
LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
MainBase.h
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memcpy_amd.cpp
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Removing Core::IsGPUThread() and Core::IsCPUThread() calls in favor of simple bool isCPUThread parameter value.
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2013-03-15 19:42:42 -05:00 |
NativeVertexFormat.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
OnScreenDisplay.h
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Some cleanups.
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2013-03-01 01:31:57 +01:00 |
OpcodeDecoding.cpp
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Merge branch 'master' into GLSL-master
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2013-03-12 11:28:56 +01:00 |
OpcodeDecoding.h
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
OpenCL.cpp
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OpenCL.h
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PerfQueryBase.cpp
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OGL: Implement pixel metrics (untested)
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2012-08-26 20:26:10 +02:00 |
PerfQueryBase.h
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
PixelEngine.cpp
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Merge branch 'FIFO-BP'
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2013-03-12 19:47:59 +11:00 |
PixelEngine.h
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Merge branch 'FIFO-BP'
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2013-03-12 19:47:59 +11:00 |
PixelShaderGen.cpp
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GLSL: fix nfs-hp2
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2013-03-15 23:32:01 +01:00 |
PixelShaderGen.h
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
PixelShaderManager.cpp
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Merge branch 'master' into GLSL-master
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2013-03-15 11:19:52 -05:00 |
PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
RenderBase.cpp
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
RenderBase.h
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D3D11: Port perf queries code to the PerfQueryBase interface.
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2013-03-01 19:30:37 +01:00 |
Statistics.cpp
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Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
TextureCacheBase.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureCacheBase.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
TextureConversionShader.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConversionShader.h
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TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
VertexLoader_Color.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
VertexLoader_Normal.h
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
VertexLoader_Position.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
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2013-02-21 12:42:09 -06:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 19:07:15 +01:00 |
VertexLoader.h
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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fix VertexManager::GetRemainingIndices
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2013-03-06 12:33:02 +01:00 |
VertexManagerBase.h
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decrease d3d vertex buffer size
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2013-03-12 17:48:20 +01:00 |
VertexShaderGen.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VertexShaderGen.h
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
VertexShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoConfig.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoConfig.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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x64DLCache.cpp
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
x64TextureDecoder.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
XFMemory.cpp
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XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
XFStructs.h
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