dolphin/Source/Plugins/Plugin_DSP_HLE/Src
2008-10-04 07:57:28 +00:00
..
Debugger Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
Logging Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
PCHW Switch audio fifo queue to a faster non-STL one. 2008-09-28 17:34:40 +00:00
UCodes Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
AboutDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
AboutDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
DSPHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
DSPHandler.h Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
Globals.cpp Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR. 2008-10-02 22:00:20 +00:00
Globals.h Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
MailHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
MailHandler.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
main.cpp Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
resource.h Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
resource.rc Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
SConscript Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
stdafx.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
stdafx.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00