Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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Soren Jorvang a26f744c98 UpdateSystemActivity() is defined in OSServices/Power.h which is
erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a
sub-framework of the CoreServices, Power.h cannot be included
directly without specifying the long and messy path to it.
Just declare it extern here as well instead.

Don't disable dynamic updating of the bluetooth device name as it
would then be printed as (null) on the first pairing of a wiimote.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6091 8ced0084-cf51-0410-be5f-012b33b47a6e
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Data Small update to fix some cmpr alpha issues with games that use linear filtering. Apparently the colour values matter even though alpha = 0. 2010-06-25 19:31:26 +00:00
docs dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
Externals UpdateSystemActivity() is defined in OSServices/Power.h which is 2010-08-11 20:53:19 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
SconsTests Use the debug option for conf.CheckWXConfig on OS X as on Unix. 2010-08-10 08:30:04 +00:00
Source Used a less hacked way of making the multiboot games work. Instructions are now executed at their proper number of cycles. The timeslice has instead been increased to compensate. Increases VPS in some games. 2010-08-11 12:49:38 +00:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore add some patterns to hgignore 2010-06-29 22:51:40 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
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Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL, ELF, WAD, GCM, ISO)
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin
  -W, --wiimote_plugin=<str>	Specify a wiimote plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoDX11: Render with Direct3D 11
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard (legacy)
Plugin_WiimoteNew: Use native wiimote or keyboard (incomplete)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here