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MemoryCards
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Fixes importing and exporting wii saves with dirs.
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2010-05-16 17:11:51 +00:00 |
AboutDolphin.cpp
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
AboutDolphin.h
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
ARCodeAddEdit.cpp
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More multi-byte display fix
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2009-12-29 18:25:45 +00:00 |
ARCodeAddEdit.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BootManager.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
BootManager.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CheatsWindow.cpp
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More multi-byte display fix
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2009-12-29 18:25:45 +00:00 |
CheatsWindow.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cmdline.c
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cmdline.h
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cocoaApp.h
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Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
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2010-01-17 08:47:35 +00:00 |
cocoaApp.m
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[Connection defaultConnection] and NewString are deprecated in OS X 10.6.
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2010-05-26 20:54:48 +00:00 |
ConfigMain.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
ConfigMain.h
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
Frame.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
Frame.h
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
FrameAui.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
FrameTools.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
GameListCtrl.cpp
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An almost linux/osx compile fix beside some undefined references
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2010-06-03 05:59:58 +00:00 |
GameListCtrl.h
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Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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2010-02-21 19:19:16 +00:00 |
Globals.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Globals.h
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
HotkeyDlg.cpp
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Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
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2010-04-25 20:10:16 +00:00 |
HotkeyDlg.h
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Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
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2010-04-25 20:10:16 +00:00 |
ISOFile.cpp
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Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
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2010-02-12 19:28:51 +00:00 |
ISOFile.h
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Adds experimental data.bin export of wii saves,
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2010-01-14 07:19:10 +00:00 |
ISOProperties.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
ISOProperties.h
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HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200.
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2010-04-14 11:27:26 +00:00 |
LockingQueue.h
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NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
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2010-05-01 19:10:35 +00:00 |
LogWindow.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
LogWindow.h
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Change log window font back to SJIS.
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2010-03-23 20:52:37 +00:00 |
LuaWindow.cpp
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fixed a bug where events scheduled for the same time run in backwards order
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2010-04-18 08:28:52 +00:00 |
LuaWindow.h
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possible savestate memory leak fix in DoBuffer
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2010-04-17 21:02:03 +00:00 |
Main.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
Main.h
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Some wxWidgets features, like wxProgressDialog used when updating the
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2010-06-01 21:03:02 +00:00 |
MainNoGUI.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
MemcardManager.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
MemcardManager.h
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
NetPlay.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
NetPlay.h
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
NetPlayClient.cpp
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Forgot some files. Also... Hacks.
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2010-05-05 04:44:19 +00:00 |
NetPlayServer.cpp
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Forgot some files. Also... Hacks.
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2010-05-05 04:44:19 +00:00 |
NetWindow.cpp
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NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
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2010-05-05 04:31:21 +00:00 |
NetWindow.h
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NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
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2010-05-05 04:31:21 +00:00 |
Params.ggo
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PatchAddEdit.cpp
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
PatchAddEdit.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SConscript
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An almost linux/osx compile fix beside some undefined references
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2010-06-03 05:59:58 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
WxUtils.cpp
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Fixed Issue 2005
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2010-01-13 06:34:34 +00:00 |
WxUtils.h
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Fixed Issue 2005
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2010-01-13 06:34:34 +00:00 |
X11Utils.cpp
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
X11Utils.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |