mirror of
https://github.com/dolphin-emu/dolphin.git
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b31042cb10
simplified CoreTiming::AddEventToQueue fixed emu.frameadvance and implemented emu.wait fixed Lua script termination brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
236 lines
7.4 KiB
C++
236 lines
7.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "LuaWindow.h"
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#include "LuaInterface.h"
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#include "../../Core/Src/CoreTiming.h"
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#include <map>
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int wxLuaWindow::luaCount = 0;
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// Constant Colors
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const unsigned long COLOR_GRAY = 0xDCDCDC;
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BEGIN_EVENT_TABLE(wxLuaWindow, wxWindow)
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EVT_SIZE( wxLuaWindow::OnEvent_Window_Resize)
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EVT_CLOSE( wxLuaWindow::OnEvent_Window_Close)
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EVT_BUTTON(ID_BUTTON_CLOSE, wxLuaWindow::OnEvent_ButtonClose_Press)
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EVT_BUTTON(ID_BUTTON_LOAD, wxLuaWindow::OnEvent_ScriptLoad_Press)
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EVT_BUTTON(ID_BUTTON_RUN, wxLuaWindow::OnEvent_ScriptRun_Press)
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EVT_BUTTON(ID_BUTTON_STOP, wxLuaWindow::OnEvent_ScriptStop_Press)
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EVT_BUTTON(ID_BUTTON_CLEAR, wxLuaWindow::OnEvent_ButtonClear_Press)
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END_EVENT_TABLE()
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std::map<int, wxLuaWindow *> g_contextMap;
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static int ev_LuaOpen, ev_LuaClose, ev_LuaStart, ev_LuaStop;
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void LuaPrint(int uid, const char *msg)
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{
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g_contextMap[uid]->PrintMessage(msg);
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}
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void LuaStop(int uid, bool ok)
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{
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if(ok)
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g_contextMap[uid]->PrintMessage("Script completed successfully!\n");
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//else // disabled because this message makes no sense in certain contexts, and there's always an earlier error message anyway.
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// g_contextMap[uid]->PrintMessage("Script failed.\n");
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g_contextMap[uid]->OnStop();
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}
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wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size) :
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wxFrame(parent, wxID_ANY, _T("Lua Script Console"), pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
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{
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LuaWindow_InitFirstTime();
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// Create Lua context
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luaID = luaCount;
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luaCount++;
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaOpen, luaID);
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g_contextMap[luaID] = this;
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bScriptRunning = false;
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// Create the GUI controls
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InitGUIControls();
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// Setup Window
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SetBackgroundColour(wxColour(COLOR_GRAY));
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SetSize(size);
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SetPosition(pos);
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Layout();
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Show();
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}
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wxLuaWindow::~wxLuaWindow()
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{
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// On Disposal
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaClose, luaID);
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g_contextMap.erase(luaID);
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}
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void wxLuaWindow::PrintMessage(const char *text)
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{
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m_TextCtrl_Log->AppendText(wxString::FromAscii(text));
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}
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void wxLuaWindow::InitGUIControls()
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{
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// $ Log Console
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m_Tab_Log = new wxPanel(this, ID_TAB_LOG, wxDefaultPosition, wxDefaultSize);
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m_TextCtrl_Log = new wxTextCtrl(m_Tab_Log, ID_TEXTCTRL_LOG, wxT(""), wxDefaultPosition, wxSize(100, 600),
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wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
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wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
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sTabLog->Add(HStrip1, 0, wxALL, 5);
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sTabLog->Add(m_TextCtrl_Log, 1, wxALL|wxEXPAND, 5);
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m_Tab_Log->SetSizer(sTabLog);
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m_Tab_Log->Layout();
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// Button Strip
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m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
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m_Button_LoadScript = new wxButton(this, ID_BUTTON_LOAD, _T("Load Script..."), wxDefaultPosition, wxDefaultSize);
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m_Button_Run = new wxButton(this, ID_BUTTON_RUN, _T("Run"), wxDefaultPosition, wxDefaultSize);
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m_Button_Stop = new wxButton(this, ID_BUTTON_STOP, _T("Stop"), wxDefaultPosition, wxDefaultSize);
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m_Button_Clear = new wxButton(this, ID_BUTTON_CLEAR, _T("Clear"), wxDefaultPosition, wxDefaultSize);
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wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
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m_Button_Run->Disable();
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m_Button_Stop->Disable();
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sButtons->Add(m_Button_Close, 0, wxALL, 5);
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sButtons->Add(m_Button_LoadScript, 0, wxALL, 5);
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sButtons->Add(m_Button_Run, 0, wxALL, 5);
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sButtons->Add(m_Button_Stop, 0, wxALL, 5);
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sButtons->Add(m_Button_Clear, 0, wxALL, 5);
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_Tab_Log, 1, wxEXPAND|wxALL, 5);
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sMain->Add(sButtons, 0, wxALL, 5);
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SetSizer(sMain);
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Layout();
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Fit();
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}
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void wxLuaWindow::OnEvent_ScriptLoad_Press(wxCommandEvent& WXUNUSED(event))
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{
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wxString path = wxFileSelector(
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_T("Select the script to load"),
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wxEmptyString, wxEmptyString, wxEmptyString,
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wxString::Format
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(
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_T("Lua Scripts (lua)|*.lua|All files (%s)|%s"),
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wxFileSelectorDefaultWildcardStr,
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wxFileSelectorDefaultWildcardStr
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),
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
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this);
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if(!path.IsEmpty())
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currentScript = path;
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else
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return;
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m_TextCtrl_Log->Clear();
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m_TextCtrl_Log->AppendText(wxString::FromAscii(
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StringFromFormat("Script %s loaded successfully.\n",
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(const char *)path.mb_str()).c_str()));
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m_Button_Run->Enable();
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}
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void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
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{
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m_TextCtrl_Log->AppendText(wxT("Running script...\n"));
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bScriptRunning = true;
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m_Button_LoadScript->Disable();
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m_Button_Run->Disable();
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m_Button_Stop->Enable();
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaStart, luaID);
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}
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void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
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{
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaStop, luaID);
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OnStop();
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PrintMessage("Stopping script...\n");
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}
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void wxLuaWindow::OnStop()
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{
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bScriptRunning = false;
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m_Button_LoadScript->Enable();
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m_Button_Run->Enable();
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m_Button_Stop->Disable();
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}
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void wxLuaWindow::OnEvent_ButtonClear_Press(wxCommandEvent& WXUNUSED (event))
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{
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m_TextCtrl_Log->Clear();
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}
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void wxLuaWindow::OnEvent_Window_Resize(wxSizeEvent& WXUNUSED (event))
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{
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Layout();
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}
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void wxLuaWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED (event))
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{
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Destroy();
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}
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void wxLuaWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED (event))
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{
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Destroy();
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}
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// this layer of event stuff is because Lua needs to run on the CPU thread
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void wxLuaWindow::LuaOpenCallback(u64 userdata, int)
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{
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Lua::OpenLuaContext((int)userdata, LuaPrint, NULL, LuaStop);
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}
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void wxLuaWindow::LuaCloseCallback(u64 userdata, int)
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{
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Lua::CloseLuaContext((int)userdata);
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}
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void wxLuaWindow::LuaStartCallback(u64 userdata, int)
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{
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int luaID = (int)userdata;
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Lua::RunLuaScriptFile(luaID, (const char *)g_contextMap[luaID]->currentScript.mb_str());
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}
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void wxLuaWindow::LuaStopCallback(u64 userdata, int)
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{
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Lua::StopLuaScript((int)userdata);
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}
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void wxLuaWindow::LuaWindow_InitFirstTime()
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{
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static bool initialized = false;
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if(!initialized)
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{
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ev_LuaOpen = CoreTiming::RegisterEvent("LuaOpen", &wxLuaWindow::LuaOpenCallback);
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ev_LuaClose = CoreTiming::RegisterEvent("LuaClose", &wxLuaWindow::LuaCloseCallback);
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ev_LuaStart = CoreTiming::RegisterEvent("LuaStart", &wxLuaWindow::LuaStartCallback);
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ev_LuaStop = CoreTiming::RegisterEvent("LuaStop", &wxLuaWindow::LuaStopCallback);
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initialized = true;
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}
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}
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