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If we don't flush the values, they persist in the register cache, potentially resulting in the values being out of sync with PPCSTATE. This was causing random crashes in games, mainly booting, when certain JIT instructions were disabled, or forced to fall back to interpreter. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |