mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
144 lines
4.4 KiB
C++
144 lines
4.4 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Config/ConfigMain.h"
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#include <wx/debug.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/Config/AdvancedConfigPane.h"
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#include "DolphinWX/Config/AudioConfigPane.h"
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#include "DolphinWX/Config/GameCubeConfigPane.h"
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#include "DolphinWX/Config/GeneralConfigPane.h"
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#include "DolphinWX/Config/InterfaceConfigPane.h"
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#include "DolphinWX/Config/PathConfigPane.h"
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#include "DolphinWX/Config/WiiConfigPane.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/WxUtils.h"
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wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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wxDEFINE_EVENT(wxDOLPHIN_CFG_RESCAN_LIST, wxCommandEvent);
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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// Control refreshing of the GameListCtrl
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m_event_on_close = wxEVT_NULL;
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Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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Bind(wxEVT_BUTTON, &CConfigMain::OnCloseButton, this, wxID_CLOSE);
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Bind(wxEVT_SHOW, &CConfigMain::OnShow, this);
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Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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Bind(wxDOLPHIN_CFG_RESCAN_LIST, &CConfigMain::OnSetRescanGameListOnClose, this);
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wxDialog::SetExtraStyle(GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS);
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CreateGUIControls();
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}
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CConfigMain::~CConfigMain()
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{
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}
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void CConfigMain::SetSelectedTab(wxWindowID tab_id)
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{
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switch (tab_id)
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{
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case ID_GENERALPAGE:
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case ID_DISPLAYPAGE:
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case ID_AUDIOPAGE:
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case ID_GAMECUBEPAGE:
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case ID_WIIPAGE:
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case ID_PATHSPAGE:
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case ID_ADVANCEDPAGE:
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Notebook->SetSelection(Notebook->FindPage(Notebook->FindWindowById(tab_id)));
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break;
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default:
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wxASSERT_MSG(false, wxString::Format("Invalid tab page ID specified (%d)", tab_id));
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break;
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}
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}
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void CConfigMain::CreateGUIControls()
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{
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// Create the notebook and pages
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Notebook = new wxNotebook(this, ID_NOTEBOOK);
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wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
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wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
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wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
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wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
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wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
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wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
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wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
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Notebook->AddPage(general_pane, _("General"));
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Notebook->AddPage(interface_pane, _("Interface"));
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Notebook->AddPage(audio_pane, _("Audio"));
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Notebook->AddPage(gamecube_pane, _("GameCube"));
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Notebook->AddPage(wii_pane, _("Wii"));
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Notebook->AddPage(path_pane, _("Paths"));
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Notebook->AddPage(advanced_pane, _("Advanced"));
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const int space5 = FromDIP(5);
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(Notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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#ifdef __APPLE__
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main_sizer->SetMinSize(550, 0);
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#else
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main_sizer->SetMinSize(FromDIP(400), 0);
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#endif
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SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
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SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
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SetSizerAndFit(main_sizer);
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}
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void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
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{
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Hide();
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SConfig::GetInstance().SaveSettings();
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if (m_event_on_close != wxEVT_NULL)
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AddPendingEvent(wxCommandEvent{m_event_on_close});
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}
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void CConfigMain::OnShow(wxShowEvent& event)
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{
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if (event.IsShown())
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CenterOnParent();
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}
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void CConfigMain::OnCloseButton(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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}
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void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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// Don't override a rescan
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if (m_event_on_close == wxEVT_NULL)
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m_event_on_close = DOLPHIN_EVT_REFRESH_GAMELIST;
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}
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void CConfigMain::OnSetRescanGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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m_event_on_close = DOLPHIN_EVT_RESCAN_GAMELIST;
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}
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