mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
3dd675e613
This decouples the state generation (from the emulated GPU) from the management of internal backend state.
224 lines
7.7 KiB
C++
224 lines
7.7 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
// GC graphics pipeline
|
|
// ---------------------------------------------------------------------------------------------
|
|
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
|
|
// The efb can be copied back into ram in two forms: as textures or as XFB.
|
|
// The XFB is the region in RAM that the VI chip scans out to the television.
|
|
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
|
|
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include <condition_variable>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <thread>
|
|
#include <tuple>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Event.h"
|
|
#include "Common/Flag.h"
|
|
#include "Common/MathUtil.h"
|
|
#include "VideoCommon/AVIDump.h"
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/FPSCounter.h"
|
|
#include "VideoCommon/RenderState.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
class PostProcessingShaderImplementation;
|
|
enum class EFBAccessType;
|
|
|
|
struct EfbPokeData
|
|
{
|
|
u16 x, y;
|
|
u32 data;
|
|
};
|
|
|
|
// TODO: Move these out of here.
|
|
extern int frameCount;
|
|
extern int OSDChoice;
|
|
|
|
// Renderer really isn't a very good name for this class - it's more like "Misc".
|
|
// The long term goal is to get rid of this class and replace it with others that make
|
|
// more sense.
|
|
class Renderer
|
|
{
|
|
public:
|
|
Renderer(int backbuffer_width, int backbuffer_height);
|
|
virtual ~Renderer();
|
|
|
|
enum PixelPerfQuery
|
|
{
|
|
PP_ZCOMP_INPUT_ZCOMPLOC,
|
|
PP_ZCOMP_OUTPUT_ZCOMPLOC,
|
|
PP_ZCOMP_INPUT,
|
|
PP_ZCOMP_OUTPUT,
|
|
PP_BLEND_INPUT,
|
|
PP_EFB_COPY_CLOCKS
|
|
};
|
|
|
|
virtual void SetBlendingState(const BlendingState& state) {}
|
|
virtual void SetScissorRect(const EFBRectangle& rc) {}
|
|
virtual void SetGenerationMode() {}
|
|
virtual void SetDepthMode() {}
|
|
virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
|
|
virtual void SetInterlacingMode() {}
|
|
virtual void SetViewport() {}
|
|
virtual void SetFullscreen(bool enable_fullscreen) {}
|
|
virtual bool IsFullscreen() const { return false; }
|
|
virtual void ApplyState() {}
|
|
virtual void RestoreState() {}
|
|
virtual void ResetAPIState() {}
|
|
virtual void RestoreAPIState() {}
|
|
// Ideal internal resolution - multiple of the native EFB resolution
|
|
int GetTargetWidth() const { return m_target_width; }
|
|
int GetTargetHeight() const { return m_target_height; }
|
|
// Display resolution
|
|
int GetBackbufferWidth() const { return m_backbuffer_width; }
|
|
int GetBackbufferHeight() const { return m_backbuffer_height; }
|
|
void SetWindowSize(int width, int height);
|
|
|
|
// EFB coordinate conversion functions
|
|
|
|
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
|
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
|
|
|
|
const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
|
|
float CalculateDrawAspectRatio() const;
|
|
|
|
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
|
|
TargetRectangle CalculateFrameDumpDrawRectangle() const;
|
|
void UpdateDrawRectangle();
|
|
|
|
// Use this to convert a single target rectangle to two stereo rectangles
|
|
std::tuple<TargetRectangle, TargetRectangle>
|
|
ConvertStereoRectangle(const TargetRectangle& rc) const;
|
|
|
|
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
|
int EFBToScaledX(int x) const;
|
|
int EFBToScaledY(int y) const;
|
|
|
|
// Floating point versions of the above - only use them if really necessary
|
|
float EFBToScaledXf(float x) const;
|
|
float EFBToScaledYf(float y) const;
|
|
|
|
// Random utilities
|
|
void SaveScreenshot(const std::string& filename, bool wait_for_completion);
|
|
void DrawDebugText();
|
|
|
|
virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
|
|
|
|
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
|
u32 color, u32 z) = 0;
|
|
virtual void ReinterpretPixelData(unsigned int convtype) = 0;
|
|
void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
|
|
float Gamma = 1.0f);
|
|
|
|
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
|
|
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0;
|
|
|
|
virtual u16 BBoxRead(int index) = 0;
|
|
virtual void BBoxWrite(int index, u16 value) = 0;
|
|
|
|
// Finish up the current frame, print some stats
|
|
void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks,
|
|
float Gamma = 1.0f);
|
|
virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
|
const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
|
|
|
|
PEControl::PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
|
|
void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
|
|
PostProcessingShaderImplementation* GetPostProcessor() const { return m_post_processor.get(); }
|
|
// Final surface changing
|
|
// This is called when the surface is resized (WX) or the window changes (Android).
|
|
virtual void ChangeSurface(void* new_surface_handle) {}
|
|
bool UseVertexDepthRange() const;
|
|
|
|
protected:
|
|
std::tuple<int, int> CalculateTargetScale(int x, int y) const;
|
|
bool CalculateTargetSize();
|
|
|
|
bool CheckForHostConfigChanges();
|
|
|
|
void CheckFifoRecording();
|
|
void RecordVideoMemory();
|
|
|
|
bool IsFrameDumping();
|
|
void DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state,
|
|
bool swap_upside_down = false);
|
|
void FinishFrameData();
|
|
|
|
Common::Flag m_screenshot_request;
|
|
Common::Event m_screenshot_completed;
|
|
std::mutex m_screenshot_lock;
|
|
std::string m_screenshot_name;
|
|
bool m_aspect_wide = false;
|
|
|
|
// The framebuffer size
|
|
int m_target_width = 0;
|
|
int m_target_height = 0;
|
|
|
|
// TODO: Add functionality to reinit all the render targets when the window is resized.
|
|
int m_backbuffer_width = 0;
|
|
int m_backbuffer_height = 0;
|
|
TargetRectangle m_target_rectangle = {};
|
|
bool m_xfb_written = false;
|
|
|
|
FPSCounter m_fps_counter;
|
|
|
|
std::unique_ptr<PostProcessingShaderImplementation> m_post_processor;
|
|
|
|
static const float GX_MAX_DEPTH;
|
|
|
|
Common::Flag m_surface_needs_change;
|
|
Common::Event m_surface_changed;
|
|
void* m_new_surface_handle = nullptr;
|
|
|
|
u32 m_last_host_config_bits = 0;
|
|
|
|
private:
|
|
void RunFrameDumps();
|
|
void ShutdownFrameDumping();
|
|
|
|
PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
|
|
unsigned int m_efb_scale = 1;
|
|
|
|
// These will be set on the first call to SetWindowSize.
|
|
int m_last_window_request_width = 0;
|
|
int m_last_window_request_height = 0;
|
|
|
|
// frame dumping
|
|
std::thread m_frame_dump_thread;
|
|
Common::Event m_frame_dump_start;
|
|
Common::Event m_frame_dump_done;
|
|
Common::Flag m_frame_dump_thread_running;
|
|
u32 m_frame_dump_image_counter = 0;
|
|
bool m_frame_dump_frame_running = false;
|
|
struct FrameDumpConfig
|
|
{
|
|
const u8* data;
|
|
int width;
|
|
int height;
|
|
int stride;
|
|
bool upside_down;
|
|
AVIDump::Frame state;
|
|
} m_frame_dump_config;
|
|
|
|
// NOTE: The methods below are called on the framedumping thread.
|
|
bool StartFrameDumpToAVI(const FrameDumpConfig& config);
|
|
void DumpFrameToAVI(const FrameDumpConfig& config);
|
|
void StopFrameDumpToAVI();
|
|
std::string GetFrameDumpNextImageFileName() const;
|
|
bool StartFrameDumpToImage(const FrameDumpConfig& config);
|
|
void DumpFrameToImage(const FrameDumpConfig& config);
|
|
};
|
|
|
|
extern std::unique_ptr<Renderer> g_renderer;
|