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cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
FramebufferManager.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
FramebufferManager.h
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
Globals.h
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Remove unnecessary shadow variables and signed/unsigned comparisons.
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2010-10-01 12:38:31 +00:00 |
GLUtil.cpp
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
GLUtil.h
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OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
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2010-10-24 18:26:28 +00:00 |
GLWindow.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
main.cpp
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Avoid shadowing variables.
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2010-12-20 17:06:39 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
NativeVertexFormat.cpp
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
PixelShaderCache.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Avoid shadowing variables.
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2010-12-20 17:06:39 +00:00 |
Render.h
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* revert Clear Screen's stuff from r6604
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2010-12-19 22:00:25 +00:00 |
SConscript
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
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2010-12-10 15:54:14 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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Fix shadowing like in DX9..
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2010-12-20 17:20:31 +00:00 |
TextureConverter.h
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VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
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2010-12-10 15:54:14 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexShaderCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |