dolphin/Source/Core/DolphinWX/Src/InputConfigDiag.cpp
j4ck.fr0st 01ac354e97 Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:30:57 +00:00

1028 lines
33 KiB
C++

// Copyright (C) 2010 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "InputConfigDiag.h"
#include "UDPConfigDiag.h"
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
#define WXSTR_FROM_STR(s) (wxString::From8BitData((s).c_str()))
// ToAscii was causing probs with some extended ascii characters, To8BitData seems to work
#define STR_FROM_WXSTR(w) (std::string((w).To8BitData()))
void GamepadPage::ConfigUDPWii(wxCommandEvent &event)
{
UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper;
wxDialog * diag = new UDPConfigDiag(this, wrp);
diag->Center();
diag->ShowModal();
diag->Destroy();
}
void GamepadPage::ConfigExtension( wxCommandEvent& event )
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
// show config diag, if "none" isn't selected
if ( ex->switch_extension )
{
wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
const std::size_t orig_size = control_groups.size();
ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
pnl->SetSizerAndFit( szr ); // needed
pnl_szr->Add( pnl, 0, wxLEFT, 5 );
dlg->SetSizerAndFit( pnl_szr ); // needed
dlg->Center();
dlg->ShowModal();
dlg->Destroy();
// remove the new groups that were just added, now that the window closed
control_groups.resize( orig_size );
}
}
PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
: PadSetting(new wxChoice( parent, -1 ))
, extension(ext)
{
std::vector<ControllerEmu*>::const_iterator
i = extension->attachments.begin(),
e = extension->attachments.end();
for ( ; i!=e; ++i )
((wxChoice*)wxcontrol)->Append(WXSTR_FROM_STR((*i)->GetName()));
UpdateGUI();
}
void PadSettingExtension::UpdateGUI()
{
((wxChoice*)wxcontrol)->Select(extension->switch_extension);
}
void PadSettingExtension::UpdateValue()
{
extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
}
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
: PadSetting(new wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition ))
, value(_value)
{
UpdateGUI();
}
void PadSettingCheckBox::UpdateGUI()
{
((wxCheckBox*)wxcontrol)->SetValue( value > 0 );
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue();
}
void PadSettingSpin::UpdateGUI()
{
((wxSpinCtrl*)wxcontrol)->SetValue(value * 100);
}
void PadSettingSpin::UpdateValue()
{
value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100;
}
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
: wxDialog(parent, -1, wxT("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
, control_reference(ref)
, m_plugin(plugin)
, m_parent(parent)
{
m_devq = m_parent->controller->default_device;
// GetStrings() sounds slow :/
//device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
wxStaticBoxSizer* const control_chooser = CreateControlChooser( this, parent );
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
szr->Add( control_chooser, 1, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr ); // needed
UpdateGUI();
}
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
, control_reference( _ref )
{
if ( label.empty() )
SetLabel(WXSTR_FROM_STR(_ref->expression));
else
SetLabel(WXSTR_FROM_STR(label));
}
void InputConfigDialog::UpdateProfileComboBox()
{
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
pname += PROFILES_PATH;
pname += m_plugin.profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
CFileSearch::XStringVector dirs;
dirs.push_back( pname );
CFileSearch cfs( exts, dirs );
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
wxArrayString strs;
CFileSearch::XStringVector::const_iterator si = sv.begin(),
se = sv.end();
for ( ; si!=se; ++si )
{
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
strs.push_back(WXSTR_FROM_STR(str));
}
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
{
(*i)->profile_cbox->Clear();
(*i)->profile_cbox->Append(strs);
}
}
void InputConfigDialog::UpdateControlReferences()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
(*i)->controller->UpdateReferences(g_controller_interface);
}
void InputConfigDialog::ClickSave(wxCommandEvent&)
{
m_plugin.SaveConfig();
Close();
}
void ControlDialog::UpdateListContents()
{
control_lbox->Clear();
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
if (control_reference->is_input)
{
// for inputs
std::vector<ControllerInterface::Device::Input*>::const_iterator
i = dev->Inputs().begin(),
e = dev->Inputs().end();
for (; i!=e; ++i)
control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
}
else
{
// for outputs
std::vector<ControllerInterface::Device::Output*>::const_iterator
i = dev->Outputs().begin(),
e = dev->Outputs().end();
for (; i!=e; ++i)
control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
}
}
}
void ControlDialog::SelectControl(const std::string& name)
{
//UpdateGUI();
const int f = control_lbox->FindString(WXSTR_FROM_STR(name));
if (f >= 0)
control_lbox->Select(f);
}
void ControlDialog::UpdateGUI()
{
// update textbox
textctrl->SetValue(WXSTR_FROM_STR(control_reference->expression));
// updates the "bound controls:" label
size_t bound = control_reference->BoundCount();
std::ostringstream ss;
ss << "Bound Controls: ";
if ( bound ) ss << bound; else ss << "None";
m_bound_label->SetLabel(WXSTR_FROM_STR(ss.str()));
};
void GamepadPage::UpdateGUI()
{
device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
ge = control_groups.end();
for ( ; g!=ge; ++g )
{
// buttons
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
, e = (*g)->control_buttons.end();
for ( ; i!=e; ++i )
//if (std::string::npos == (*i)->control_reference->expression.find_first_of("`|&!#"))
(*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->expression));
//else
//(*i)->SetLabel(wxT("..."));
// cboxes
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
, se = (*g)->options.end();
for ( ; si!=se; ++si )
(*si)->UpdateGUI();
}
}
void GamepadPage::ClearAll(wxCommandEvent&)
{
// just load an empty ini section to clear everything :P
IniFile::Section section;
controller->LoadConfig(&section);
// no point in using the real ControllerInterface i guess
ControllerInterface face;
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences(face);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void GamepadPage::LoadDefaults(wxCommandEvent&)
{
controller->LoadDefaults(g_controller_interface);
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences(g_controller_interface);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void ControlDialog::SetControl(wxCommandEvent&)
{
control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
m_plugin.controls_crit.Enter(); // enter
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void GamepadPage::SetDevice(wxCommandEvent&)
{
controller->default_device.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
// show user what it was validated as
device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences( g_controller_interface );
m_plugin.controls_crit.Leave(); // leave
}
void ControlDialog::SetDevice(wxCommandEvent&)
{
m_devq.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
// show user what it was validated as
device_cbox->SetValue(WXSTR_FROM_STR(m_devq.ToString()));
// update gui
UpdateListContents();
}
void ControlDialog::ClearControl(wxCommandEvent&)
{
control_reference->expression.clear();
m_plugin.controls_crit.Enter(); // enter
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void ControlDialog::SetSelectedControl(wxCommandEvent&)
{
const int num = control_lbox->GetSelection();
if (num < 0)
return;
wxString expr;
// non-default device
if (false == (m_devq == m_parent->controller->default_device))
expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
// append the control name
expr += control_lbox->GetString(num);
control_reference->expression = STR_FROM_WXSTR(expr);
m_plugin.controls_crit.Enter(); // enter
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void ControlDialog::AppendControl(wxCommandEvent& event)
{
const int num = control_lbox->GetSelection();
if (num < 0)
return;
// o boy!, hax
const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
wxString expr = textctrl->GetValue();
// append the operator to the expression
if (wxT('!') == lbl[0] || false == expr.empty())
expr += lbl[0];
// non-default device
if (false == (m_devq == m_parent->controller->default_device))
expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
// append the control name
expr += control_lbox->GetString(num);
control_reference->expression = STR_FROM_WXSTR(expr);
m_plugin.controls_crit.Enter(); // enter
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void GamepadPage::AdjustSetting( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::AdjustControlOption(wxCommandEvent&)
{
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::ConfigControl( wxCommandEvent& event )
{
m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference);
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
// update changes that were made in the dialog
UpdateGUI();
}
void GamepadPage::ClearControl( wxCommandEvent& event )
{
ControlButton* const btn = (ControlButton*)event.GetEventObject();
btn->control_reference->expression.clear();
btn->control_reference->range = 1.0f;
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences( g_controller_interface );
m_plugin.controls_crit.Leave(); // leave
// update changes
UpdateGUI();
}
void ControlDialog::DetectControl(wxCommandEvent& event)
{
wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel();
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
btn->SetLabel(wxT("[ waiting ]"));
// apparently, this makes the "waiting" text work on Linux
wxTheApp->Yield();
m_plugin.controls_crit.Enter(); // enter
ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
m_plugin.controls_crit.Leave(); // leave
// if we got input, select it in the list
if (ctrl)
SelectControl(ctrl->GetName());
btn->SetLabel(lbl);
}
}
void GamepadPage::DetectControl( wxCommandEvent& event )
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
// find device :/
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev)
{
btn->SetLabel(wxT("[ waiting ]"));
// apparently, this makes the "waiting" text work on Linux
wxTheApp->Yield();
m_plugin.controls_crit.Enter(); // enter
ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
if (ctrl)
{
btn->control_reference->expression = ctrl->GetName();
g_controller_interface.UpdateReference(btn->control_reference, controller->default_device);
}
m_plugin.controls_crit.Leave(); // leave
btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->expression));
}
}
wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, wxWindow* const eventsink )
{
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output"));
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE);
wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") );
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"));
wxButton* const set_button = new wxButton( parent, -1, wxT("Set"));
wxButton* const select_button = new wxButton( parent, -1, wxT("Select"));
_connect_macro_(select_button, ControlDialog::SetSelectedControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition );
_connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(-1, 64));
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
button_sizer->Add(detect_button, 1, 0, 5);
button_sizer->Add(select_button, 1, 0, 5);
button_sizer->Add(or_button, 1, 0, 5);
if (control_reference->is_input)
{
// TODO: check if && is good on other OS
wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
wxButton* const add_button = new wxButton( parent, -1, wxT("^ ADD"), wxDefaultPosition );
_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
button_sizer->Add(and_button, 1, 0, 5);
button_sizer->Add(not_button, 1, 0, 5);
button_sizer->Add(add_button, 1, 0, 5);
}
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
_connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
m_bound_label = new wxStaticText( parent, -1, wxT("") );
wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
wxBoxSizer* const bottom_btns_sizer = new wxBoxSizer(wxHORIZONTAL);
bottom_btns_sizer->Add(clear_button, 0, wxLEFT, 5);
bottom_btns_sizer->AddStretchSpacer(1);
bottom_btns_sizer->Add(set_button, 0, wxRIGHT, 5);
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM, 5);
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
UpdateListContents();
return main_szr;
}
void GamepadPage::GetProfilePath(std::string& path)
{
const wxString& name = profile_cbox->GetValue();
if (false == name.empty())
{
// TODO: check for dumb characters maybe
path = File::GetUserPath(D_CONFIG_IDX);
path += PROFILES_PATH;
path += m_plugin.profile_name;
path += '/';
path += STR_FROM_WXSTR(profile_cbox->GetValue());
path += ".ini";
}
}
void GamepadPage::LoadProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
if (false == File::Exists(fname.c_str()))
return;
IniFile inifile;
inifile.Load(fname);
m_plugin.controls_crit.Enter();
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
controller->UpdateReferences(g_controller_interface);
m_plugin.controls_crit.Leave();
UpdateGUI();
}
void GamepadPage::SaveProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
File::CreateFullPath(fname.c_str());
if (false == fname.empty())
{
IniFile inifile;
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
inifile.Save(fname);
m_config_dialog->UpdateProfileComboBox();
}
else
PanicAlert("You must enter a valid profile name.");
}
void GamepadPage::DeleteProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
const char* const fnamecstr = fname.c_str();
if (File::Exists(fnamecstr) && AskYesNo("Are you sure you want to delete \"%s\"?",
STR_FROM_WXSTR(profile_cbox->GetValue()).c_str()))
{
File::Delete(fnamecstr);
m_config_dialog->UpdateProfileComboBox();
}
}
void InputConfigDialog::UpdateDeviceComboBox()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i != e; ++i )
{
(*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator
di = g_controller_interface.Devices().begin(),
de = g_controller_interface.Devices().end();
for ( ; di!=de; ++di )
{
dq.FromDevice( *di );
(*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString()));
}
(*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString()));
}
}
void GamepadPage::RefreshDevices(wxCommandEvent&)
{
m_plugin.controls_crit.Enter(); // enter
// refresh devices
g_controller_interface.Shutdown();
g_controller_interface.Initialize();
// update all control references
m_config_dialog->UpdateControlReferences();
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
m_plugin.controls_crit.Leave(); // leave
}
ControlGroupBox::~ControlGroupBox()
{
std::vector<PadSetting*>::const_iterator
i = options.begin(),
e = options.end();
for (; i!=e; ++i)
delete *i;
}
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
: wxStaticBoxSizer(wxVERTICAL, parent, wxString::FromAscii(group->name))
, control_group(group)
{
static_bitmap = NULL;
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
std::vector<ControllerEmu::ControlGroup::Control*>::iterator
ci = group->controls.begin(),
ce = group->controls.end();
for ( ; ci != ce; ++ci)
{
wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ );
ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
control_button->SetFont(m_SmallFont);
control_buttons.push_back(control_button);
if ((*ci)->control_ref->is_input)
{
control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
}
else
{
control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear."));
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
}
_connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
control_sizer->AddStretchSpacer( 1 );
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
control_sizer->Add( control_button, 0, 0, 0 );
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
}
wxMemoryDC dc;
switch ( group->type )
{
case GROUP_TYPE_STICK:
case GROUP_TYPE_TILT:
case GROUP_TYPE_CURSOR:
case GROUP_TYPE_FORCE:
{
wxBitmap bitmap(64, 64);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
i = group->settings.begin(),
e = group->settings.end();
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
for ( ; i!=e; ++i )
{
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
options.push_back(setting);
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0 );
}
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
h_szr->Add( szr, 1, 0, 5 );
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
}
break;
case GROUP_TYPE_BUTTONS:
{
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]);
_connect_macro_(threshold_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
threshold_cbox->wxcontrol->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
options.push_back(threshold_cbox);
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii(group->settings[0]->name)), 0, wxCENTER|wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS:
case GROUP_TYPE_TRIGGERS:
case GROUP_TYPE_SLIDER:
{
int height = (int)(12 * group->controls.size());
int width = 64;
if (GROUP_TYPE_MIXED_TRIGGERS == group->type)
width = 64+12+1;
if (GROUP_TYPE_TRIGGERS != group->type)
height /= 2;
wxBitmap bitmap(width, height+1);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
}
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
}
break;
case GROUP_TYPE_EXTENSION:
{
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
wxButton* const configure_btn = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
options.push_back(attachments);
_connect_macro_(attachments->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink);
_connect_macro_(configure_btn, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
Add(configure_btn, 0, wxALL|wxEXPAND, 3 );
}
break;
case GROUP_TYPE_UDPWII:
{
wxButton* const btn = new UDPConfigButton( parent, (UDPWrapper*)group );
_connect_macro_(btn, GamepadPage::ConfigUDPWii, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
Add(btn, 0, wxALL|wxEXPAND, 3);
}
break;
default:
{
//options
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name);
_connect_macro_(setting_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink);
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5);
}
}
break;
}
dc.SelectObject(wxNullBitmap);
//AddStretchSpacer( 0 );
}
ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
: wxBoxSizer( wxHORIZONTAL )
{
size_t col_size = 0;
wxBoxSizer* stacked_groups = NULL;
for ( unsigned int i = 0; i < controller->groups.size(); ++i )
{
ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size();
col_size += grp_size;
if (col_size > 8 || NULL == stacked_groups)
{
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
stacked_groups = new wxBoxSizer( wxVERTICAL );
stacked_groups->Add( control_group, 0, wxEXPAND );
col_size = grp_size;
}
else
stacked_groups->Add( control_group, 0, wxEXPAND );
if ( groups )
groups->push_back( control_group );
}
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
}
GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog )
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
,controller(plugin.controllers[pad_num])
, m_config_dialog(config_dialog)
, m_plugin(plugin)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
// device chooser
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1));
#ifndef __APPLE__
// causes a crash with some OS X wxWidgets
device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
#endif
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
wxButton* const default_button = new wxButton(this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1));
wxButton* const clearall_button = new wxButton(this, -1, wxT("Clear"), wxDefaultPosition, wxSize(58,-1));
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Reset") );
clear_sbox->Add(default_button, 1, wxLEFT, 3);
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
_connect_macro_(clearall_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(default_button, GamepadPage::LoadDefaults, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1) );
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
_connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
profile_sbox->Add( psave_btn, 0, 0, 3 );
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
UpdateGUI();
SetSizerAndFit( mapping ); // needed
Layout();
};
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
, m_plugin(plugin)
{
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
{
GamepadPage* gp = new GamepadPage( m_pad_notebook, m_plugin, i, this );
m_padpages.push_back( gp );
m_pad_notebook->AddPage( gp, wxString::FromAscii(m_plugin.gui_name) + wxT(' ') + wxChar('1'+i) );
}
m_pad_notebook->SetSelection(tab_num);
UpdateDeviceComboBox();
UpdateProfileComboBox();
wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
btns->AddStretchSpacer();
btns->Add( close_button, 0, 0, 0 );
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr ); // needed
// not needed here it seems, but it cant hurt
//Layout();
Center();
// live preview update timer
m_update_timer = new wxTimer( this, -1 );
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( InputConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}
bool InputConfigDialog::Destroy()
{
m_update_timer->Stop();
return true;
}