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https://github.com/dolphin-emu/dolphin.git
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a0cd753060
Should make loading cached Wii games that lack banners slightly faster.
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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// --- this volume type is used for Wad files ---
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// Some of this code might look redundant with the CNANDContentLoader class, however,
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// We do not do any decryption here, we do raw read, so things are -Faster-
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namespace DiscIO
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{
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class CVolumeWAD : public IVolume
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{
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public:
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CVolumeWAD(std::unique_ptr<IBlobReader> reader);
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~CVolumeWAD();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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bool GetTitleID(u64* buffer) const override;
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std::string GetUniqueID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override { return ""; }
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std::map<IVolume::ELanguage, std::string> GetNames(bool prefer_long) const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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u64 GetFSTSize() const override { return 0; }
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std::string GetApploaderDate() const override { return ""; }
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EPlatform GetVolumeType() const override;
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ECountry GetCountry() const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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private:
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std::unique_ptr<IBlobReader> m_pReader;
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u32 m_offset;
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u32 m_tmd_offset;
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u32 m_opening_bnr_offset;
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u32 m_hdr_size;
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u32 m_cert_size;
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u32 m_tick_size;
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u32 m_tmd_size;
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u32 m_data_size;
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};
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} // namespace
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