..
Debugger
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
2008-12-17 04:14:24 +00:00
GUI
put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
2009-01-14 16:36:43 +00:00
Logging
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
2009-01-06 01:50:57 +00:00
OS
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
BPStructs.cpp
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
Config.cpp
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
Config.h
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
Globals.cpp
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
2009-01-06 01:50:57 +00:00
Globals.h
use globals for event handler
2009-01-08 23:42:18 +00:00
GLUtil.cpp
first step to get cocoa events
2009-01-12 20:52:45 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
main.cpp
put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
2009-01-14 16:36:43 +00:00
main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp
More renaming.
2008-12-26 17:33:53 +00:00
nGLUtil.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
nGLUtil.h
more code cleanup
2008-12-21 21:02:43 +00:00
nmain.cpp
use globals for event handler
2009-01-08 23:42:18 +00:00
PixelShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
rasterfont.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Render.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
Render.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
SConscript
Updated scons for OGL Plugin.
2009-01-12 08:23:09 +00:00
SDLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
SDLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureMngr.cpp
Attempt to refix the issue solved by r1872 without the performance
2009-01-15 05:24:47 +00:00
TextureMngr.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
VertexManager.cpp
Debug compile fix
2008-12-27 20:11:37 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
use globals for event handler
2009-01-08 23:42:18 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
XFB.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
XFStructs.cpp
Forgot these
2008-12-26 11:33:15 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00