dolphin/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
nakeee 42dc237d7f compile fix thanks olejl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1642 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-23 19:50:34 +00:00

141 lines
3.5 KiB
C

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLINIT_H
#define _GLINIT_H
#if defined GLTEST && GLTEST
#include "nGLUtil.h"
#else
#include "Config.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
#include <GLew/glew.h>
#include <GLew/wglew.h>
#include <GLew/gl.h>
#include <GLew/glext.h>
#else // linux basic definitions
#if defined(USE_WX) && USE_WX
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#undef HAVE_X11
#elif defined(HAVE_X11) && HAVE_X11
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#elif defined(HAVE_COCOA) && HAVE_COCOA
#include <GL/glew.h>
#include "cocoaGL.h"
#endif // end USE_WX
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif // linux basic definitions
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
#define GL_REPORT_ERROR() { err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } }
#if defined(_DEBUG) || defined(DEBUGFAST)
#define GL_REPORT_ERRORD() { GLenum err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } }
#else
#define GL_REPORT_ERRORD()
#endif
#ifndef _WIN32
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
#include <X11/extensions/xf86vmode.h>
#endif // XXF86VM
#endif // X11
#include <sys/stat.h>
#include <sys/types.h>
typedef struct {
int screen;
#if defined(HAVE_COCOA) && HAVE_COCOA
NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
Window win;
Display *dpy;
GLXContext ctx;
XSetWindowAttributes attr;
Bool fs;
Bool doubleBuffered;
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
XF86VidModeModeInfo deskMode;
#endif // XXF86VM
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxFrame *frame;
wxGLContext *glCtxt;
#endif
int x, y;
unsigned int width, height;
unsigned int depth;
} GLWindow;
extern GLWindow GLWin;
#endif
float OpenGL_GetXmax();
float OpenGL_GetYmax();
int OpenGL_GetXoff();
int OpenGL_GetYoff();
u32 OpenGL_GetWidth();
u32 OpenGL_GetHeight();
void OpenGL_SetSize(u32 width, u32 height);
// yeah yeah, these should be hidden
//extern int nBackbufferWidth, nBackbufferHeight;
//extern int nXoff, nYoff;
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
bool OpenGL_MakeCurrent();
void OpenGL_SwapBuffers();
void OpenGL_SetWindowText(const char *text);
void OpenGL_Shutdown();
void OpenGL_Update();
#endif
#endif