mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
d6e8c1f5d0
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
377 lines
10 KiB
C++
377 lines
10 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include <windows.h>
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#include <wx/wx.h>
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#include <wx/filepicker.h>
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#include <wx/notebook.h>
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#include <wx/dialog.h>
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#include <wx/aboutdlg.h>
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#include "../Globals.h" // Local
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#include "../Config.h"
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#include "main.h"
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#include "Win32.h"
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#include "Render.h" // for AddMessage
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#include "StringUtil.h" // Common: For StringFromFormat
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//////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// ¯¯¯¯¯¯¯¯¯¯
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void OpenConsole();
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void CloseConsole();
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HINSTANCE g_hInstance;
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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CloseConsole();
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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void DoDllDebugger();
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extern bool gShowDebugger;
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//////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// The rendering window
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// ¯¯¯¯¯¯¯¯¯¯
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namespace EmuWindow
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{
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HWND m_hWnd = NULL; // The new window that is created here
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HWND m_hParent = NULL, m_hMain = NULL; // The main CPanel
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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// ------------------------------------------
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/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
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an empty transparent cursor */
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// ------------------
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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void CreateCursors(HINSTANCE hInstance)
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{
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BYTE ANDmaskCursor[] = { 0xff };
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BYTE XORmaskCursor[] = { 0x00 };
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hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
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hCursor = LoadCursor( NULL, IDC_ARROW );
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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case WM_CREATE:
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PostMessage(m_hMain, WM_USER, 15, (int)m_hParent); // 15 = WM_USER_CREATE, make enum table if it's confusing
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break;
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc Stop or Maximize
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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/* The fullscreen option for Windows users is not very user friendly. With this the user
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can only get out of the fullscreen mode by pressing Esc or Alt + F4. But that also
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closes*/
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//if(m_hParent == NULL) ExitProcess(0);
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if(m_hParent == NULL)
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{
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if (g_Config.bFullscreen)
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PostMessage(m_hMain, WM_USER, 5, 0); // Stop
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else
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// Toggle maximize and restore
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if (IsZoomed(hWnd)) ShowWindow(hWnd, SW_RESTORE); else ShowWindow(hWnd, SW_MAXIMIZE);
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return 0;
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}
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break;
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/*
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case MY_KEYS:
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hypotheticalScene->sendMessage(KEYDOWN...);
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*/
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case 'E': // EFB hotkey
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if(g_Config.bEFBCopyDisableHotKey)
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{
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
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during gameplay. The alternative is to load one of the cursors when the plugin
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is loaded and go with that. This should only produce a minimal performance hit
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because SetCursor is not supposed to actually change the cursor if it's the
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same as the one before. */
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case WM_MOUSEMOVE:
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/* Check rendering mode; child or parent. Then post the mouse moves to the main window
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it's nessesary for both the chil dwindow and separate rendering window because
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moves over the rendering window do not reach the main program then. */
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if (GetParentWnd() == NULL) // Separate rendering window
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PostMessage(m_hMain, iMsg, wParam, -1);
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else
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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/* To support the separate window rendering we get the message back here. So we basically
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only let it pass through DolphinWX > Frame.cpp to determine if it should be on or off
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and coordinate it with the other settings if nessesary */
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case WM_USER:
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/* I set wParam to 10 just in case there are other WM_USER events. If we want more
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WM_USER cases we would start making wParam or lParam cases */
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if(wParam == 10)
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{
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if(lParam)
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SetCursor(hCursor);
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else
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SetCursor(hCursorBlank);
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}
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break;
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/* Post thes mouse events to the main window, it's nessesary becase in difference to the
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keyboard inputs these events only appear here, not in the main WndProc() */
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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// This is called when we close the window when we render to a separate window
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case WM_CLOSE:
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if(m_hParent == NULL)
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{
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ExitProcess(0);
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//Core::SetState(Core::CORE_UNINITIALIZED);
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/* Attempt to only Stop when we close the separate window. But it didn't work, it hanged.
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It may need some more coordination with the Stop code in the Core */
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//PostMessage(m_hMain, WM_USER, 5, 0);
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return 0;
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}
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/* This is called from the Core when we Stop, but currently we only use DefWindowProc(),
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whatever that does with it, if any */
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//case WM_QUIT:
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//Video_Shutdown();
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// ExitProcess(0);
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// return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 ); // Call WM_QUIT
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break;
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// Called when a screensaver wants to show up while this window is active
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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// This is called from
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hCursor = NULL; // To interfer less with SetCursor() later
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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CreateCursors(m_hInstance);
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// Create child window
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if (parent)
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{
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m_hParent = m_hMain = parent;
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
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// Create new separate window
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else
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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// I save this to m_hMain instead of m_hParent because it casused problems otherwise
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m_hMain = (HWND)g_VideoInitialize.pWindowHandle;
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
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}
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return m_hWnd;
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}
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void Show()
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{
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ShowWindow(m_hWnd, SW_SHOW);
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
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// started so we have to use an ini file setting here
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/*
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bool bVideoWindow = false;
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IniFile ini;
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
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if(bVideoWindow) DoDllDebugger();
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*/
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}
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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return OpenWindow(hParent, hInstance, 640, 480, title);
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}
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void Close()
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{
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
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}
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} // EmuWindow
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////////////////////////////////////
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