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Debugger
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Last commit: Missing files
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2009-01-17 14:36:32 +00:00 |
GUI
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OpenGL config: Added tooltips
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2009-01-19 21:18:43 +00:00 |
OS
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
BPStructs.cpp
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XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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2009-01-27 20:59:27 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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first step to get cocoa events
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2009-01-12 20:52:45 +00:00 |
Config.cpp
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made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf
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2009-01-18 00:02:31 +00:00 |
Config.h
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some small changes to OGL plugin.
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2009-01-12 15:00:00 +00:00 |
Globals.cpp
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Misc Linux build fixes in the wake of r1887; still doesn't work right
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2009-01-17 19:59:20 +00:00 |
Globals.h
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
GLUtil.cpp
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
GLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
main.cpp
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tiny fixes
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2009-01-30 17:45:02 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.cpp
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temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
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2009-01-31 19:48:31 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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compile fix
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2009-01-31 20:31:19 +00:00 |
PixelShaderCache.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
PixelShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
rasterfont.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
Render.h
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Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
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2009-01-18 19:03:14 +00:00 |
SConscript
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureConversionShader.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConversionShader.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConverter.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
TextureConverter.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
TextureMngr.cpp
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Fix a bit texture cache WIP for copyEFBToRam at least.
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2009-01-17 13:31:17 +00:00 |
TextureMngr.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
VertexLoaderManager.cpp
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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2008-12-26 10:43:18 +00:00 |
VertexManager.cpp
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tiny fixes
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2009-01-30 17:45:02 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
VertexShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
XFB.h
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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2009-01-24 14:43:17 +00:00 |
XFStructs.cpp
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Forgot these
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2008-12-26 11:33:15 +00:00 |
XFStructs.h
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Forgot these
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2008-12-26 11:33:15 +00:00 |