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https://github.com/dolphin-emu/dolphin.git
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1e7655b5db
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate. 3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic. 4) Few misc. changes on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _XFB_H
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#define _XFB_H
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#include "TextureMngr.h"
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void XFB_Init();
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// write the EFB to the XFB
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void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt);
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// draw the XFB to the screen
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void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset);
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void XFB_Draw();
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void XFB_Shutdown();
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int XFB_isInit();
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void XFB_SetUpdateArgs(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
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#endif
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