dolphin/Source/Core/VideoCommon/Src/AVIDump.h
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00

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C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _AVIDUMP_H
#define _AVIDUMP_H
#ifdef _WIN32
#include <windows.h>
#else
#include <stdint.h>
#endif
class AVIDump
{
private:
static bool CreateFile();
static void CloseFile();
static void SetBitmapFormat();
static bool SetCompressionOptions();
static bool SetVideoFormat();
public:
#ifdef _WIN32
static bool Start(HWND hWnd, int w, int h);
static void AddFrame(char *data);
#else
static bool Start(int w, int h);
static void AddFrame(uint8_t *data, int width, int height);
#endif
static void Stop();
};
#endif // _AVIDUMP_H