dolphin/Source
LPFaint99 b4faea0186 fix changedisc (broken by switch to unicode)
char * was deallocated before callback was reached, How did it work before XTra.KrazzY?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3969 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 05:57:59 +00:00
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Core fix changedisc (broken by switch to unicode) 2009-08-12 05:57:59 +00:00
Dolphin.xcodeproj Xcode Compile fix 2009-07-10 21:32:20 +00:00
DSPSpy random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE* 2009-08-11 00:35:07 +00:00
DSPTool DSPTool make dump look a bit nicer 2009-08-03 16:09:03 +00:00
Plugins Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed. 2009-08-12 01:15:57 +00:00
PluginSpecs Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
TestSuite add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
UnitTests fix some memleaks in DiscIO. Fix for issue 1238. 2009-08-03 22:51:13 +00:00
Dolphin.sln code style cleanup for bba which has been sitting around my hdd for a long time 2009-08-06 23:08:18 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig