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https://github.com/dolphin-emu/dolphin.git
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f9c6eb7b98
Loading configs while another thread is messing with stuff just doesn't feel like a good idea Hopefully fixes Wiimote Scanning Thread crashes on startup
180 lines
4.8 KiB
C++
180 lines
4.8 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include <memory>
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#include <mutex>
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#include <string>
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ControllerEmu
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{
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// This should theoretically be per EmulatedController instance,
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// though no EmulatedController usually run in parallel, so it makes little difference
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static std::recursive_mutex s_get_state_mutex;
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std::string EmulatedController::GetDisplayName() const
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{
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return GetName();
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}
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EmulatedController::~EmulatedController() = default;
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// This should be called before calling GetState() or State() on a control reference
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// to prevent a race condition.
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// This is a recursive mutex because UpdateReferences is recursive.
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std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
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{
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std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
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return lock;
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}
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void EmulatedController::UpdateReferences(const ControllerInterface& devi)
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{
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const auto lock = GetStateLock();
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m_default_device_is_connected = devi.HasConnectedDevice(m_default_device);
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ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars);
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UpdateReferences(env);
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env.CleanUnusedVariables();
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}
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void EmulatedController::UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env)
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{
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const auto lock = GetStateLock();
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for (auto& ctrlGroup : groups)
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{
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for (auto& control : ctrlGroup->controls)
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control->control_ref->UpdateReference(env);
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for (auto& setting : ctrlGroup->numeric_settings)
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setting->GetInputReference().UpdateReference(env);
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// Attachments:
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if (ctrlGroup->type == GroupType::Attachments)
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{
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auto* const attachments = static_cast<Attachments*>(ctrlGroup.get());
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attachments->GetSelectionSetting().GetInputReference().UpdateReference(env);
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for (auto& attachment : attachments->GetAttachmentList())
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attachment->UpdateReferences(env);
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}
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}
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}
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void EmulatedController::UpdateSingleControlReference(const ControllerInterface& devi,
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ControlReference* ref)
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{
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ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars);
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const auto lock = GetStateLock();
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ref->UpdateReference(env);
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env.CleanUnusedVariables();
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}
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const ciface::ExpressionParser::ControlEnvironment::VariableContainer&
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EmulatedController::GetExpressionVariables() const
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{
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return m_expression_vars;
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}
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void EmulatedController::ResetExpressionVariables()
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{
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for (auto& var : m_expression_vars)
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{
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if (var.second)
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{
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*var.second = 0;
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}
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}
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}
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bool EmulatedController::IsDefaultDeviceConnected() const
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{
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return m_default_device_is_connected;
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}
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const ciface::Core::DeviceQualifier& EmulatedController::GetDefaultDevice() const
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{
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return m_default_device;
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}
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void EmulatedController::SetDefaultDevice(const std::string& device)
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{
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ciface::Core::DeviceQualifier devq;
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devq.FromString(device);
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SetDefaultDevice(std::move(devq));
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}
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void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
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{
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m_default_device = std::move(devq);
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for (auto& ctrlGroup : groups)
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{
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// Attachments:
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if (ctrlGroup->type == GroupType::Attachments)
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{
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for (auto& ai : static_cast<Attachments*>(ctrlGroup.get())->GetAttachmentList())
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{
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ai->SetDefaultDevice(m_default_device);
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}
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}
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}
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}
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void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
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{
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const auto lock = GetStateLock();
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std::string defdev = GetDefaultDevice().ToString();
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if (base.empty())
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{
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sec->Get(base + "Device", &defdev, "");
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SetDefaultDevice(defdev);
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}
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for (auto& cg : groups)
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cg->LoadConfig(sec, defdev, base);
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}
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void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
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{
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const auto lock = GetStateLock();
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const std::string defdev = GetDefaultDevice().ToString();
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if (base.empty())
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sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
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for (auto& ctrlGroup : groups)
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ctrlGroup->SaveConfig(sec, defdev, base);
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}
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void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
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{
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const auto lock = GetStateLock();
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// load an empty inifile section, clears everything
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IniFile::Section sec;
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LoadConfig(&sec);
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const std::string& default_device_string = ciface.GetDefaultDeviceString();
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if (!default_device_string.empty())
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{
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SetDefaultDevice(default_device_string);
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}
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}
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} // namespace ControllerEmu
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