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At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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// --- this volume type is used for Wad files ---
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// Some of this code might look redundant with the CNANDContentLoader class, however,
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// We do not do any decryption here, we do raw read, so things are -Faster-
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namespace DiscIO
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{
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Platform;
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class CVolumeWAD : public IVolume
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{
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public:
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CVolumeWAD(std::unique_ptr<IBlobReader> reader);
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~CVolumeWAD();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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bool GetTitleID(u64* buffer) const override;
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std::string GetUniqueID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override { return ""; }
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std::map<Language, std::string> GetLongNames() const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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u64 GetFSTSize() const override { return 0; }
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std::string GetApploaderDate() const override { return ""; }
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Platform GetVolumeType() const override;
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Country GetCountry() const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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private:
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std::unique_ptr<IBlobReader> m_pReader;
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u32 m_offset;
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u32 m_tmd_offset;
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u32 m_opening_bnr_offset;
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u32 m_hdr_size;
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u32 m_cert_size;
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u32 m_tick_size;
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u32 m_tmd_size;
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u32 m_data_size;
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};
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} // namespace
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