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https://github.com/dolphin-emu/dolphin.git
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ef85b9af45
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects. Now, the Core is literally the only project with tab/space mismatches (on a large scale).
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _LINEGEOMETRYSHADER_H
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#define _LINEGEOMETRYSHADER_H
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#include "VideoCommon.h"
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struct ID3D11Buffer;
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struct ID3D11GeometryShader;
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namespace DX11
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{
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// This class manages a collection of line geometry shaders, one for each
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// vertex format.
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class LineGeometryShader
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{
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public:
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LineGeometryShader();
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void Init();
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void Shutdown();
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// Returns true on success, false on failure
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bool SetShader(u32 components, float lineWidth, float texOffset,
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float vpWidth, float vpHeight, const bool* texOffsetEnable);
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private:
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bool m_ready;
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ID3D11Buffer* m_paramsBuffer;
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typedef std::map<u32, ID3D11GeometryShader*> ComboMap;
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ComboMap m_shaders;
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};
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}
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#endif
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