mirror of
https://github.com/dolphin-emu/dolphin.git
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8a711eadac
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons. Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEV_H_
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#define _TEV_H_
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#include "BPMemLoader.h"
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class Tev
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{
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struct InputRegType {
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unsigned a : 8;
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unsigned b : 8;
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unsigned c : 8;
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signed d : 11;
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};
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struct TextureCoordinateType
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{
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signed s : 24;
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signed t : 24;
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};
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// color order: ABGR
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s16 Reg[4][4];
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s16 KonstantColors[4][4];
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s16 TexColor[4];
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s16 RasColor[4];
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s16 StageKonst[4];
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s16 Zero16[4];
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s16 FixedConstants[9];
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u8 AlphaBump;
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u8 IndirectTex[4][4];
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TextureCoordinateType TexCoord;
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s16 *m_ColorInputLUT[16][3];
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s16 *m_AlphaInputLUT[8]; // values must point to ABGR color
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s16 *m_KonstLUT[32][4];
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u8 *m_RasColorLUT[8];
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s16 m_BiasLUT[4];
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u8 m_ScaleLShiftLUT[4];
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u8 m_ScaleRShiftLUT[4];
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// enumeration for color input LUT
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enum
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{
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BLU_INP,
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GRN_INP,
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RED_INP
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};
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enum BufferBase
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{
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DIRECT = 0,
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DIRECT_TFETCH = 16,
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INDIRECT = 32
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};
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void SetRasColor(int colorChan, int swaptable);
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void DrawColorRegular(TevStageCombiner::ColorCombiner &cc);
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void DrawColorCompare(TevStageCombiner::ColorCombiner &cc);
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void DrawAlphaRegular(TevStageCombiner::AlphaCombiner &ac);
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void DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac);
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void Indirect(unsigned int stageNum, s32 s, s32 t);
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public:
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s32 Position[3];
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u8 Color[2][4]; // must be RGBA for correct swap table ordering
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TextureCoordinateType Uv[8];
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s32 IndirectLod[4];
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bool IndirectLinear[4];
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s32 TextureLod[16];
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bool TextureLinear[16];
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void Init();
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void Draw();
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void SetRegColor(int reg, int comp, bool konst, s16 color);
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enum { ALP_C, BLU_C, GRN_C, RED_C };
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};
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#endif
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