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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/DynamicInputTextureManager.h"
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#include <set>
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/RenderBase.h"
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namespace InputCommon
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{
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DynamicInputTextureManager::DynamicInputTextureManager() = default;
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DynamicInputTextureManager::~DynamicInputTextureManager() = default;
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void DynamicInputTextureManager::Load()
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{
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m_configuration.clear();
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::set<std::string> dynamic_input_directories =
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GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id);
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for (const auto& dynamic_input_directory : dynamic_input_directories)
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{
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const auto json_files = Common::DoFileSearch({dynamic_input_directory}, {".json"});
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for (auto& file : json_files)
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{
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m_configuration.emplace_back(file);
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}
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}
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}
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void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
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const std::vector<std::string>& controller_names)
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{
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bool any_dirty = false;
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for (const auto& configuration : m_configuration)
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{
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any_dirty |= configuration.GenerateTextures(file, controller_names);
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}
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if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
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g_renderer->ForceReloadTextures();
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}
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} // namespace InputCommon
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